3 ms·
"before the user perceives a delay": I agree with you. For any UX/UI designer out there a delay is perceived when it is greater than 200ms. Those are milliseco
by jojo14 5y ago
"before the user perceives a delay": I agree with you.
For any UX/UI designer out there a delay is perceived when it is greater than 200ms. Those are milliseconds.
- dragonwriter 5y ago> For any UX/UI designer out there a delay is perceived when it is greater than 200ms. Those are milliseconds. Delay is perceptible at around 10ms, and considered tolerable for generic apps (not realtime games, obviously) to about 100ms, and that's been established for quite a long time. 200ms is...too much.