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They didn't directly rip assets, but based on those screenshots, they obviously mimicked tons of assets. Armor, weapons (the frying pan, really?), structures, a
by vlunkr 5y ago
They didn't directly rip assets, but based on those screenshots, they obviously mimicked tons of assets. Armor, weapons (the frying pan, really?), structures, and even some level design. That, combined with the fact that the design of the game was identical seems like a pretty good case to me.
Another thing that will make the case interesting is that mobile games like this are like chameleons. If you look up free fire now, it looks more like Fortnite.
- duskwuff 5y ago> (the frying pan, really?) Hardly original to PUBG. Valve had a frying pan in Team Fortress 2 in 2010, long before PUBG even existed: https://wiki.teamfortress.com/wiki/Frying_Pan https://wiki.teamfortress.com/wiki/Frying_Pan
- Supermancho 5y ago> That, combined with the fact that the design of the game was identical seems like a pretty good case to me. Clones are common for a reason. Heroes of Newerth, 12-odd years ago, was a functional copy of DotA, with identical items; eg boots, bottle, etc. A more recent Apple action, where they are taking Wordle clones down, isn't an indication that there's a copyright violation. This is just the Apple walled garden trying to prop up winners for their own Black Mirror-style ends (30% cut is easier from a single vendor and everyone gets to participate in the news story). You can mimic as much as you want because game design is not copyrightable. Your game is basically the same, does not make a good case. You want to point to specific assets, art, and other copyrighted IP.