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I just want to say that interoperability of assets makes me think of Nintendo's Amiibo system. They're little statuettes with RFID tags in the base which can be
by Agentlien 5y ago
I just want to say that interoperability of assets makes me think of Nintendo's Amiibo system. They're little statuettes with RFID tags in the base which can be scanned by various consoles and unlocks a lot of rewards. These rewards are often tied to the specific character in question.
As an example, I have the Twilight Princess Link Amiibo. In most games it gives some reward related to The Legend of Zelda in general. When I scanned it in "Yoshi's Woolly World" for the Wii U it unlocked a Yoshi looking like Link, as would any Zelda themed Amiibo. When I scanned it in The Legend of Zelda: Breath of the Wild for the Switch it instead unlocked Epona, Link's horse featured in many games, including Twilight Princess. Which can only be unlocked by that specific Amiibo and no other Zelda ones.
Of course, these tags are not unique and can quite easily be cloned.
- KallDrexx 5y agoAnd like Amiibos, support across games is almost always "you get a small non-unique bonus" because implementing specific content for each amiibo is time consuming. So you end up with a complex matrix of which games actually have real support for which amiibos, and realize they aren't as interoperable as they are advertised.
- Agentlien 5y agoAbsolutely. I have a few Amiibos which I've gotten as gifts, I keep them as little figurines on my desk and every now and then I'll realize they are more than that and when I get a new game I like to check whether it has Amiibo support. I like them and they bring a little bit of joy when I look at them and I like the unexpected fun of having some Breath of the Wild equipment in Skyrim or a Link styled Yoshi.
- spywaregorilla 5y agoThere's a number of reasons why amiibo are not like NFTs: * Nintendo chooses what amiibos are made. Centralized. * There are many copies of a small number of amiibo types. Fungible. * You get a physical thing. Not a token * Only nintendo games may use amiibos * The data on the amiibo is uniquely interpreted for each game. It's not a generic interface. Not all amiibos will do anything to every game. Amiibo, and pokemon (trading the pokemon) are great examples of how to trade and scale information exchanges in the real world without needing an NFT blockchain. Blockchains are terrible ideas for games.
- Agentlien 5y agoWhile all of this is technically true the NFT implementations I've seen for games so far seem like unique tokens for some ID identifying a generic item interpreted by server or client code of the game. The point I was getting at was that udbhavs' comment on "no two games would ever want to share an item" reminded me of a case where several games do share some item, though in this case not a unique one. Any item shared between games would always have to be interpreted by each game unless they're based on some shared engine feature or module for interpreting them.
- spywaregorilla 5y agoThe important difference is that Nintendo has no incentive to implement interpretations of items from Activision. Since it is dependent on Nintendo implementing each item, even if it were a decentralized network, the utility of it is not so secretly still centralized to nintendo only activating the meaning of items for their own content. An incredibly inefficient method.