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You need a swivel chair and a one meter radius of empty space. You need to touch-type, and you can't use a mouse (you point your head instead). You have to lear
by lwneal 5y ago
You need a swivel chair and a one meter radius of empty space. You need to touch-type, and you can't use a mouse (you point your head instead). You have to learn a system of hand gestures.
But if you can adapt to the constraints, a VR workstation allows you to bypass limits like Fitt's Law [1] so you can work "at the speed of thought".
Just like vim or emacs, VR is slower and more difficult at first.
But in the long run, using it provides an advantage, and so it will be used.
Will the future of VR productivity be open-source projects like SimulaVR? [2]
Or will it all be part of Facebook's Metaverse? [3]
[1] https://en.wikipedia.org/wiki/Fitts%27s_law https://en.wikipedia.org/wiki/Fitts%27s_law
[2] https://github.com/SimulaVR/Simula https://github.com/SimulaVR/Simula
[3] https://tech.fb.com/connect-2021-our-vision-for-the-metaverse/ https://tech.fb.com/connect-2021-our-vision-for-the-metavers...
- beecafe 5y agoCan it really surpass Fitt's law? So far it seems like VR/AR UI designers take it into account
- kanetw 5y agoYou don't need to touch type, since AR passthrough is available. And a mouse is supported as well (probably the best method of pointer input; hands are too unreliable and tiring for continuous movements). Eye tracking might be a mouse alternative, though.
- seanmcdirmid 5y ago> VR workstation allows you to bypass limits like Fitt's Law How does VR allow one to bypass Fitt’s law? I find target acquisition even harder in 3D settings, which really is only compensated for by having very large targets in VR UIs.
- georgewsinger 5y agoSimula's take on the Metaverse: https://simulavr.com/blog/we-dont-want-the-metaverse/ https://simulavr.com/blog/we-dont-want-the-metaverse/ TLDR: "We don't want to socialize in a Metaverse; we just want a productive VR Computer".