4 ms·
I hope the third point stays unchanged too. Too many services out there optimize for engagement, the expense being the encouragement of addictive behaviors.
by kevinmgranger 5y ago
I hope the third point stays unchanged too. Too many services out there optimize for engagement, the expense being the encouragement of addictive behaviors.
- rockostrich 5y agoEverything to do with the game is hard coded into the client. I doubt there's any plan to change that. But I wouldn't be surprised if clones popped up that tried to maximize engagement/revenue.
- lapetitejort 5y agoI've already found a clone that lets me play as many words as desired with as many characters. The only downside is that I've burnt myself out two days after discovering Wordle.
- MBCook 5y agoWithout ads or logins to sell information from, what’s the need to maximize engagement?
- kevinmgranger 5y agoI've seen at least one FOSS project chasing engagement even with little to no financial incentive. Notoriety and "number go up" is enough incentive sometimes.
- quickthrowman 5y agoAgreed. Only one word a day makes me take my time and use the fewest guesses possible instead of brute forcing it by reusing dead letters. It feels more like a puzzle than a game, and the novelty lasts longer. I don’t think it would be getting the traction it has if it allowed endless play. It’s a throwback to the daily rebus/crossword/quiz newspaper page.