4 ms·
Letting lay people dock space ships with your actual UI is just bragging ;-) But Kudos, maybe it's my KSP experience, but that interface is really great and un
by Sebb767 5y ago
Letting lay people dock space ships with your actual UI is just bragging ;-)
But Kudos, maybe it's my KSP experience, but that interface is really great and understandable.
- 2OEH8eoCRo0 5y agoAre they using this as an additional bug test?
- codeduck 5y agoCompared to vanilla KSP, this interface is excellent. Intuitive placement of translate Vs rotate. Heh. Far less change of RUD due to using the wrong one at the wrong time. And no clampotron bounce XD
- dwringer 5y agoI like the separation of controls but I really miss the navball.
- matheusmoreira 5y agoI agree. It's so good to always have access to all controls at all times. KSP has a modal interface. Translation is only enabled while in docking mode and it randomly switches back to normal out of nowhere. Lost count of how many maneuvers I screwed up due to mode errors. Not being in docking mode or being in the wrong docking mode. For some reason switching from the galaxy map back to the ship would turn off docking mode every time. I'd try to decelerate my ship only to end up rolling out of control and by the time I manage to stabilize it's too late. Best case scenario I'd simply overshoot my space station and have to waste propellant maneuvering back to it. Worst case scenario I smash right into it at ludicrous speeds.
- Mqrius 5y agoI recommend never using docking mode. For rotation use the standard WASD with QE for roll, and for translation use the IJKL with HN for forwards/backwards. Additionally, use Caps Lock to set "precision controls" when needed. This is all in standard mode (staging mode), not docking mode. I've never seen the point of docking mode mixing around my controls. I often don't want my main engines to shut off for docking, and I do want to have manual roll control to align the attitudes.
- matheusmoreira 5y agoI see, so controls are better on PC. I'm playing on PS4. I wonder if I can do that on the enhanced edition.
- sundvor 5y agoDocking a ship in Elite Dangerous in VR in uncoupled mode using a 6DOF HOTAS is the natural next step if you enjoyed this.
- reasonabl_human 5y agoI really want to get into Elite Dangerous but that rabbit hole seems time consuming…. Is it possible to play and enjoy without dumping tons of hours in?
- numpad0 5y agoPersonally I'd prefer Russian Kurs[1] vertical arrangement with crosshair, screen looks more obscured but that's just resolution. 1: https://youtu.be/LL_usHvz3G0?t=135 https://youtu.be/LL_usHvz3G0?t=135
- rbanffy 5y agoThe typography is terrible - the numbers are too widely separated and taking too much space on the screen. You also need to know where to look and interpreting is not as easy as the SpaceX approach. OTOH, a Soyuz does this with brains similar to an MSX computer while the SpaceX's screen overlay icons takes up more memory than all computers aboard a Soyuz put together.
- NobodyNada 5y agoAlso, white text overlaid on top of a white space station does not strike me as a good idea.
- numpad0 5y agoKurs interface is a list of values that you want all to move towards zero, it gives me an `int axes[] // x,y,z,Rx,Ry,Rz`. In SpaceX interface I'd have to `for axis in axes: axis_value = getObjectLocation(axis, screen).getValue()` and that's a ton of overhead.
- rbanffy 5y ago
- cbhl 5y agoIn my opinion, if I was a Chrome engineer, I'd be pretty surprised that someone would decide to include Chromium in a spaceship. Disclaimer of warranty indeed.
- moffkalast 5y agoTo be fair Blink is probably one of if not the most stable and tested gui renderer in existence at this point.
- aasasd 5y agoI mean, browsers are full-blown GUI environments, for a long time now. Most usable cross-platform ones, at that.