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I did this with an idea I had. I thought of making a collaborative online video editor, like Google docs for video. First thing I did was talk to filmmakers. Th
by vegetablepotpie 5y ago
I did this with an idea I had. I thought of making a collaborative online video editor, like Google docs for video. First thing I did was talk to filmmakers. The idea was unanimously panned. I was immediately told it sounded like a terrible idea. Turns out filmmakers don’t want collaboration in post production, they want control. My tool would have taken that away from them. This saved me hundreds of hours of development time and let me work on other things instead.
- chillfox 5y agoAnd yet frame.io seems to be doing very well, it is popping up more and more places.
- vegetablepotpie 5y agoThat is a good point, I haven’t been following film industry closely at all for the last 5 years but > Adobe’s $1bn acquisition of Frame.io took many in the industry by surprise [1] I am surprised. Perhaps this is a case of me not talking to enough people, or maybe people really don’t know what they want until you show it to them. [1] https://www.ibc.org/trends/what-frameios-1bn-sale-says-about-video-production/7909.article https://www.ibc.org/trends/what-frameios-1bn-sale-says-about...
- LaundroMat 5y agoOr you talked to different people. My impression is that frame.io is interesting for marketing agencies and freelancers collaborating (on an ad for instance) and not for people who make movies.
- dahart 5y agoFrame.io is more of a collaborative review tool and collaborative asset & pipeline tool. It seems potentially quite different from your idea of a collaborative editing tool. I also pondered starting building a company and tools for filmmaking and bailed out, and I’m glad I did. My background is CG & VFX, so not editing exactly, but talking to people in VFX helped my business partner and I see that VFX software is thin margins, super competitive, and not a good long term strategy in the US. Anyway, the success of frame.io could still mean your takeaway was correct that editors don’t want many cooks in their personal kitchen, but also that your view of collaborative editing could have been widened into include a broader range of collaborative activity. In some sense, pro filmmaking is almost always highly collaborative already, not with multiple editors, but definitely with multiple people. Another possibility is that frame.io doesn’t resonate with editors, but does resonate with many other people making films, ads, social media videos, movies, etc. It might not be the editors that are buying it. It also might not be experienced filmmakers buying it either; one problem with interviewing the experts is that they rarely understand the markets for non-experts…
- lumost 5y agoCollaboration means different things in different fields. Did the filmmakers think - secure, easy to share, organized, and fast film editing software all provided in a browser with instant access to expensive render servers? Or did they think publicly editable film with easy access to a pool of “collaborators” to help with editing? Many users of google docs don’t use private docs or the enterprise version.
- cercatrova 5y agoveed.io is also doing well. Check out how they started on IndieHackers [0]. IMO their key insight was to go towards Canva type users: people who aren't professional video editors but those that just need to edit some video, make social media ads, etc. In other words, casual or prosumer users, not professional users. [0] https://www.indiehackers.com/product/veed https://www.indiehackers.com/product/veed https://www.indiehackers.com/podcast/195-sabba-keynejad https://www.indiehackers.com/podcast/195-sabba-keynejad
- ignoramous 5y ago> And yet frame.io seems to be doing very well, it is popping up more and more places. The key is knowing who your target customer is and solve for them [0]. Then, you are in a good place where you either fire ones who aren't [1] or change your solution (rather, start with a burning, hair-on-fire problem your target customer has, not solutions) [2]. Typically in a b2b setting, one starts out by addressing all needs (must-have) of their target customer as opposed to their wants (good-to-have). That is, other customers whose wants are NOT your target customers needs, you do not address them in the early stages of the product development [3]; and price / position [4] the product accordingly [5]. When changing the solution, figure out if there's another much bigger adjacent problem, that you weren't paying attention to [6], staring you down [7]. [0] https://hbr.org/2016/09/know-your-customers-jobs-to-be-done https://hbr.org/2016/09/know-your-customers-jobs-to-be-done [1] https://www.michaelseibel.com/blog/users-you-don-t-want https://www.michaelseibel.com/blog/users-you-don-t-want [2] https://www.ycombinator.com/library/8g-how-to-get-startup-ideas https://www.ycombinator.com/library/8g-how-to-get-startup-id... [3] https://apenwarr.ca/log/20211024 https://apenwarr.ca/log/20211024 [4] https://hackernoon.com/obviously-awesome-a-product-positioning-exercise-604e8ced841e https://hackernoon.com/obviously-awesome-a-product-positioni... [5] https://en.wikipedia.org/wiki/Marketing_mix#Lauterborn's_4_Cs_(1990) https://en.wikipedia.org/wiki/Marketing_mix#Lauterborn's_4_C... [6] http://paulgraham.com/schlep.html http://paulgraham.com/schlep.html [7] https://tomblomfield.com/post/33506878578/making-something-people-want-the-gocardless https://tomblomfield.com/post/33506878578/making-something-p...