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The passenger is supposed to play these games by touching the only screen in the car, the one that driver also uses for speed and navigation indications? Indeed
by pandaman 5y ago
The passenger is supposed to play these games by touching the only screen in the car, the one that driver also uses for speed and navigation indications? Indeed, the size of the cards does not matter in this case, it's already distracting. I thought they have some gamepads for these games.
- Dylan16807 5y ago> speed Depends on the model. Though that's a stupid design even without any games. > navigation indications Not a critical feature, and can be done without a screen. Also, huh, that's constant movement you'd be getting rid of isn't it.
- pandaman 5y agoNot sure what you meant by "Also, huh, that's constant movement you'd be getting rid of isn't it." this does not quite parse in the context or by itself. I suppose it's somehow related to navigation? Navigation is quite useful in other cars and it does not create constant high frequency motion in the cars I've seen.
- Dylan16807 5y agoThe average navigation display moves more than the average game of solitaire. High-movement games are in a different category entirely, of course, but apparently those only work stopped.
- pandaman 5y agoNot in the cars I drove. Also all the nav screens I've seen were low contrast so they are almost invisible in the peripheral vision, which is not very sensitive to color. I suppose, if Tesla has high contrast, jerking nav map it's fine because there is no other place to show directions (even S and X don't have HUD, so probably no navigation in the dashboard too?) and it might want to attract the driver to the changes in the route.