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He's wrong about performance being a possible reason for iOS's fixed screen sizes. Even if they added adaptive layout a la Lion (truly general constraint-based
by cpr 15y ago
He's wrong about performance being a possible reason for iOS's fixed screen sizes.
Even if they added adaptive layout a la Lion (truly general constraint-based), imagine how much wildly more computation is going into the existing UIKit/CG/CI/OpenGL graphics pipeline, with stellar results?