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Why do it all? Brian Eno had an answer for that: https://www.goodreads.com/quotes/649039-whatever-you-now-find-weird-ugly-uncomfortable-and-nasty-about https:/
by corysama 5y ago
Why do it all? Brian Eno had an answer for that: https://www.goodreads.com/quotes/649039-whatever-you-now-find-weird-ugly-uncomfortable-and-nasty-about https://www.goodreads.com/quotes/649039-whatever-you-now-fin...
I’ve considered doing this —digging out PS1 homebrew tools and targeting libRetro. I even worked on PS1 games just a bit a long time ago.
Then I looked at actually doing it and, oh man, it’s a lot of work to get started! If I was a younger man with more free time I could pull it off. But, at the moment I need to keep my side projects smaller scope.
As far as OP goes, setting up a renderer like this requires digging out some unusual techniques. But, they aren’t hard to implement once you figure them out. And, then you can go back to the speed and convenience of modern gamedev environments.