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Yawn, show me a computer that game make fun games
by mudlus 5y ago
Yawn, show me a computer that game make fun games
- TaupeRanger 5y agoYou're getting downvotes but honestly I agree. Who cares about board games? We should've moved on from this once we "solved" chess and Go. There are more important things and it's not remotely surprising that a computer can beat a human when there's a simple, abstract optimization problem to throw computing power at. Make it creative...now that's a challenge worthy of the top AI talent.
- newswasboring 5y agoI agree. I have always wondered if I can feed GPT-3 a bunch of rule books and ask it to generate game rules.
- kadoban 5y agoYou haven't seen AlphaGo play Go then, it plays creatively as hell at points.
- TaupeRanger 5y agoIt might play creatively, but it doesn't create any useful knowledge by doing so, making it kind of amusing but not the kind of creativity anyone is really interested in.
- kadoban 5y agoIt creates useful Go knowledge. What else could be asked of it?
- TaupeRanger 5y agoNo it doesn't. Human Go players got worse after playing it. No one learned anything useful. The "knowledge" (if you can call it that) is all contained in an abstract, uninterpretable form that is of no use to anyone.
- kadoban 5y agoWho got worse, and how? Seems like a pretty unlikely claim to me on the face of it.
- mudlus 5y agoKnowledge isn't knowledge without an explanation: https://www.ted.com/talks/david_deutsch_a_new_way_to_explain_explanation/transcript?language=en https://www.ted.com/talks/david_deutsch_a_new_way_to_explain...
- mbrodersen 5y agoYes indeed. AI research will only take a real step forward when it learns how to be creative instead of just very good at optimising simple formal systems like board games.
- baq 5y agoif making games is a game...
- Buttons840 5y agoSolving the game comes before solving for fun. If we create an AI that can win, then we can hamper the AI in fun ways, or give it an altered objective function that maximizes the players fun.