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They should really enable a sharded server networking protocol to allow some MMO elements. Each server would handle a limited area and players would automatical
by jokoon 5y ago
They should really enable a sharded server networking protocol to allow some MMO elements. Each server would handle a limited area and players would automatically connect to a server when they go to a certain distance.
I'm sure players would pay to access it if it worked.
- lloydatkinson 5y agoThat was notch's original idea for portals in multiplayer I recall reading. A portal would take you to another server.
- lom 5y agoI remember seeing a project like that (maybe even here, on HN), but unfortunately I can’t find it
- jon-wood 5y agoThis is how the big multiplayer servers available via Bedrock edition work, not so much for distance, but for different game modes. Unfortunately players pay by buying predatory micro-transaction items, which I find near unacceptable in a game so squarely targeted at children.
- Qub3d 5y agoHypixel has done that to an extent. The way most servers do it nowadays with with a server proxy that shunts client requests to a specified server transparently -- you "world hop" using in-game mechanics (i.e. walking through a portal, clicking on a sign) https://www.spigotmc.org/wiki/about-bungeecord/ https://www.spigotmc.org/wiki/about-bungeecord/ And as others have already mentioned, WorldQL is an effort to transparently replicate and shard the world without even requiring "world hopping"