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One thing I always hoped, but that never happened: get people’s creations into the game. Randomly get vetted buildings as biomes. People have created insane thi
by baby 5y ago
One thing I always hoped, but that never happened: get people’s creations into the game. Randomly get vetted buildings as biomes. People have created insane things and it’s a shame they couldn’t have been integrated directly into the game. Even a few would have been cool. I guess one thing is that structures without life feels empty, so you’d have to generate random monsters or NPCs for each of them.
- globular-toast 5y agoIsn't that what servers are for? I joined a server once many years ago and found all kinds of truly amazing things that people had built. My favourite was a vast hollowed out mountain. The only way in was through a door right at the top of the mountain which caused you to descend into this beautifully lit cavern. Exploring this server was like exploring an art gallery.
- baby 5y agoIt’s not. I’m talking about player structures being randomly incorporated into your own game.
- globular-toast 5y agoThat doesn't make much sense to me. The generated world is meant to be like nature while player structures are man-made things created by inhabitants of the world. Something that makes a bit more sense and possibly quite cool would be to incorporate ruins of famous structures into the generated world.
- tehbeard 5y agoThis might be more feasible-ish in a community effort? I'm not entirely sure how the jigsaw system (the subsystem the game uses for building villages and bastions from a large palette of pre-builts using a set of rules and connectors) integrates with the custom world generator options, but that would seem the best bet for it in a vanilla game. The problem with an "official" player creations is both vetting them and the social backlash because you didn't pick little Timmy's shack. As well as the disjointedness of theme that could occur with a player's playstyle. I play a modpack. Create: Above & Beyond, they've added a bunch of new random structures to the game, but they're all within a similar theme of quasi-medieval for the surface structures, and a few of the underground ones stray a bit more modern.
- baby 5y agoValve does it with cs:go and dota2. People submit skins and creations and you can vote. Valve then sometimes accept some of them and integrate them into the game. There’s no reason why players shouldn’t be able to create biomes or structures.
- WithinReason 5y agoI think you could completely automate this by training a neural network on local neighborhoods to generate a voxel probability distribution for the center voxel, so a randomly initialized world would converge to a world that has pieces that resemble the worlds that the network was trained on. So in 1D you would take a sequence of voxels ABCDE, and the network would learn to predict C from A,B,D,E. Similar idea without neural networks: https://github.com/mxgmn/WaveFunctionCollapse https://github.com/mxgmn/WaveFunctionCollapse I'm surprised no one applied this idea to Minecraft yet. There's even a 3D version: https://i.imgur.com/IEOsbIy.png https://i.imgur.com/IEOsbIy.png
- madeofpalk 5y agoThey _kind of_ have this, within the limits and goals of Minecraft. They've spoken recently about one of their intentions for Survival is for the world to be a blank slate for players own creations. Adding more and richer structures detracts from that. There's also the part where it's still a game that needs balancing, and just importing arbitrary structures and resources detracts from Survival. There is the marketplace which has community servers/worlds/levels that showcase what other people have built. I think that's the right level for this. Otherwise, stuff like this is perfect for the data pack ecosystem they created.
- baby 5y agoI’m not sure I get your point. VAlves does it with cs:go and dota 2. Players create skins and all, and then vote for the ones they’d like to be incorporated. Sometimes valve incorporates some of the players’ creations.