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As a VFX veteran and 3D graphics production pipeline developer, this is 100% true. Muscle-skeleton simulation systems are very present, and used throughout the
by bsenftner 5y ago
As a VFX veteran and 3D graphics production pipeline developer, this is 100% true. Muscle-skeleton simulation systems are very present, and used throughout the VFX industry. When some fantasy character with 4 arms or a fantasy creature is needed, the skeleton and desired range of motions are designed first, the muscle system is used to finish the character's form, and a large amount of secondary physics simulation is added to create a realistic motion performance.
- wantsanagent 5y agoTried to check out the website linked in your profile and it has some very strange redirect behavior that gets flagged by my anti-fishing browser plugins.
- bsenftner 5y agoMy 3D Avatar Store site closed in 2015. The URL is who knows now. I'll put a notice on my profile I no longer control that link's destination. (The change has been made.)