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I don't understand the relationship you are suggesting between tooltips and feeling that you can try things without damaging the system.
by jrochkind1 5y ago
I don't understand the relationship you are suggesting between tooltips and feeling that you can try things without damaging the system.
- ineedasername 5y agoIt's harder to damage things if tooltips give you some idea of what's going to happen when you push a button.
- worldsayshi 5y agoEither you have a tooltip explaining the function or you have to test it to understand what it does. But to test something you want to know it doesn't cause problems. I feel like this is some fundamental UX dimension here. Cost and risk of learning. How much time do I have to use to learn all the commands or find the right command and if I have to try it what is the risk of breaking something? Just as relevant in cli applications.
- jessaustin 5y agoAnother thing that helps is a predictable, reliable undo function. If the user believes that any action is easy to undo, unknown actions won't be so scary. Of course, this is sort of a chicken-and-egg problem, because other than ctrl-z in certain desktop environments (in which environments undo is not always either predictable or reliable), there is no well-known idiom for undo.