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This is an important combo: - open source, - easy to learn and - crowd funded. By being open source, anyone can have access to it. By being easy to lear
by marcodiego 5y ago
This is an important combo:
- open source,
- easy to learn and
- crowd funded.
By being open source, anyone can have access to it. By being easy to learn, most people who try it can do something cool with little effort. By being crowd funded, developers can work on it for as long as enough people are using.
Remember yesterday PHP 8.1 was released. Much the same story but in entirely different parts of the same spectrum.
- chii 5y ago> By being easy to learn, most people who try it can do something cool with little effort. this is quite important - a good, smooth learning curve for a product (whatever it is) is important to adoption. Being able to get up and running, and get a simple scene/game working is really great, but you also need power for the power users. Luckily for godot, since is pluggable, you can actually make it as advanced as you wish, and also have others contribute. I hope godot success - it's one of the best open source engines out there.
- scollet 5y agoIt slots nicely with Blender and Krita in what might be the perfect indie developer production pipeline.
- ehnto 5y agoThanks for pointing out Krita, I hadn't heard of it until now. For anyone else who hasn't, it's an open source digital painting program.
- franga2000 5y agoTo expand on that: it can also do animation and is a very good general purpose image editor (far superior to GIMP imho). Basically, it's like an older Photoshop, without many of the more photography-oriented features. I've worked on games where the entire team was using Krita for 2D assets and I feel like we were actually more productive than when everyone was on Photoshop. Outside of photography, I don't think I've even touched Photoshop in a few years now - Krita can even open PSD files.