4 ms·
You really can‘t overstate the huge leaps Godot has made in the last few years. Not only is it in many cases a viable alternative to something like Unity, but a
by Jack5500 5y ago
You really can‘t overstate the huge leaps Godot has made in the last few years. Not only is it in many cases a viable alternative to something like Unity, but also more consistent, cohesive and easier to learn at the same time. The great blog post, like this one, only emphasize their qualities at that. And all that while being open source and crowd sourced.
- marcodiego 5y agoThis is an important combo: - open source, - easy to learn and - crowd funded. By being open source, anyone can have access to it. By being easy to learn, most people who try it can do something cool with little effort. By being crowd funded, developers can work on it for as long as enough people are using. Remember yesterday PHP 8.1 was released. Much the same story but in entirely different parts of the same spectrum.
- chii 5y ago> By being easy to learn, most people who try it can do something cool with little effort. this is quite important - a good, smooth learning curve for a product (whatever it is) is important to adoption. Being able to get up and running, and get a simple scene/game working is really great, but you also need power for the power users. Luckily for godot, since is pluggable, you can actually make it as advanced as you wish, and also have others contribute. I hope godot success - it's one of the best open source engines out there.
- scollet 5y agoIt slots nicely with Blender and Krita in what might be the perfect indie developer production pipeline.
- ehnto 5y agoThanks for pointing out Krita, I hadn't heard of it until now. For anyone else who hasn't, it's an open source digital painting program.
- franga2000 5y agoTo expand on that: it can also do animation and is a very good general purpose image editor (far superior to GIMP imho). Basically, it's like an older Photoshop, without many of the more photography-oriented features. I've worked on games where the entire team was using Krita for 2D assets and I feel like we were actually more productive than when everyone was on Photoshop. Outside of photography, I don't think I've even touched Photoshop in a few years now - Krita can even open PSD files.
- AQuantized 5y agoIt's decisively ahead of Unity for 2d for me at this point, and catching up with 3d. The few times I've had issues I've been able to start a PR and it's generally merged pretty quickly. Way better than depending on Unity to fix it at some indefinite point in the future.
- Mikeb85 5y agoIt's pretty impressive. Godot's 3D is more than good enough for any indie game at this point, still behind Unreal and Unity but not sure it matters.
- pepoluan 5y agoIt's Good Enough™ for interesting 3D gameplay that doesn't need photorealism. Seriously, too many games nowadays focus on just the "visual wow" with millions of vertex + raytracing, they fall flat in terms of gameplay.
- meerita 5y agoI am friend of the founder I can tell the guy is amazing. When we were teens he dreamed something like this.
- keyle 5y agoI've shipped commercial games alone with Unreal Engine 4 and Godot. I highly recommend Godot 3. Godot 4 wasn't quite baked last time I checked, but it will be a ripper with Vulkan support and very much of an overhaul. If you're half-clever with your 3D knowledge (don't render an entire world in 1 mesh), Godot 3 is perfectly fine. The tooling of UE4 will win any time if you want to do open world though. Even though I've made a pretty convincing prototype, _huge_ blade-runner kind of world in Godot with flying cars; so it's all technically possible. In other words, if you don't need consoles (and frankly as an indie you don't want to deal with the big boys), Godot is perfect. Just don't hope you'll live off your game any time soon though, the indie market is utterly algorithm driven and therefor fucked. The learning experience and the joy of using Godot however, is well worth learning game development with. Godot and Blender are really becoming some of the best in class in their own field.
- zerr 5y agoWith the advent of Windows PC "consoles" in the near future, I guess the need for traditional consoles will demiss.