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Definitely. And Director, which extended to 3d! At the time it was more for interactive cds, but the potential for a Unity-like experience was there.
by mejutoco 5y ago
Definitely. And Director, which extended to 3d! At the time it was more for interactive cds, but the potential for a Unity-like experience was there.
- kmeisthax 5y agoThe problem with Director was that most of it's market had switched to Flash at this point. Early on, Flash was a competitor[0] to Director that outcompeted it to the point that Macromedia just bought it out. The way Macromedia differentiated two very similar products was that Director was for bigger projects Flash couldn't handle. Which meant that as Flash got more features, Director made less and less sense to use. There's a good few years where Flash basically was "Unity before Unity" in terms of what you could do with it easily. Later on, right after Adobe released the last version of Director; they tried to market Flash itself as a platform for cross-compiling games to. Except they wanted to charge money for it, in a way that severely pissed off Flash developers and drove even people who did not care about mobile off the platform. [0] Formerly known as FutureWave Splash
- mejutoco 5y agoInteresting. Yes, Director could also do 3d way before Flash, but the interface felt, from what I remember, clunkier. Flash for long running applications leaked so much memory. I remembered developing an electronic information panel for screens in flash. We needed to use mdm (a product that extended flash capabilities) and restart the app automatically to avoid it to run out of memory. Fun times. Haxe was, and is, cool too.