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Fantasy Map Generator (2018)
- sklargh 5y agoThis is important infrastructure for a lot of the table top RPG community (virtual and physical). Make sure to contribute to it while it's getting the HN hug of death.
- Azgaar 5y agoHello. I'm the author. Please feel free to ask the questions if you have any
- dang 5y agoPast related threads: Azgaar’s Fantasy Map Generator (2018) - https://news.ycombinator.com/item?id=21099344 https://news.ycombinator.com/item?id=21099344 - Sept 2019 (36 comments) Azgaar's Fantasy Map Generator - https://news.ycombinator.com/item?id=17933765 https://news.ycombinator.com/item?id=17933765 - Sept 2018 (1 comment)
- xbar 5y agoAlways charming. I have a World of Greyhawk enlarged and mounted on my wall.
- drusepth 5y agoRelated: a list of similar map generators at https://www.fiction.tools/#worldbuilding-map-generators https://www.fiction.tools/#worldbuilding-map-generators
- leprechaun1066 5y agoAlso check out https://heredragonsabound.blogspot.com/ https://heredragonsabound.blogspot.com/
- xipho 5y agoSeconded. Highly recommended. Just beautiful stuff. Just started a series that includes code and approach, which makes it even more interesting IMO.
- _Microft 5y agoThis blog is an absolute gem. I especially liked the series of entries about forests, mountains and map borders a lot. If you occasionally check it and worry that there are no new entries, then be reassured that this happens from time to time. The author considers this his "Forever Project". For that reason, he's not forcing things so that he does not lose interest in it. https://heredragonsabound.blogspot.com/2020/02/the-forever-project.html https://heredragonsabound.blogspot.com/2020/02/the-forever-p...
- deleted 5y ago[deleted]
- spacedcowboy 5y agoSomething I've been playing with recently is Pixelforest's flowscape - allows you to make a 3D fantasy map pretty easily in 3D, as opposed to most of them which are focussed on 2D. There's a page at https://pixelforest.itch.io/flowscape https://pixelforest.itch.io/flowscape which sort of shows it off - basically it's a Unity engine "game" which lets you make landscapes.
- noduerme 5y agoThat's gorgeous!! I haven't played with scenery software for so long... but this reminded me of becoming obsessed with VistaPro[1] in the early 90s, even buying a FPU coprocessor to speed up rendering fly-throughs of landscapes. I just thought it was the coolest thing ever. This would have been a dream toy for me back then. [1] https://en.m.wikipedia.org/wiki/VistaPro https://en.m.wikipedia.org/wiki/VistaPro
- mjgoeke 5y agoOh gosh, me too. I recall calling a number in the back of a magazine to buy VistaPro 3. I was a dirt-poor kid at the time. I asked for the upgrade, and was worried because I didn't own v2, just the first version. They laughed and said it would work fine. It came and was the full install, they were just giving a discount if you owned the previous version. It came with two additional CDs filled with DEMs. One with DEMs in the US, the other across the world. Fun times, getting lost in the madness of creating.
- iancmceachern 5y agoReminds me of Bryce too... https://en.m.wikipedia.org/wiki/Bryce_(software) https://en.m.wikipedia.org/wiki/Bryce_(software)
- Datagenerator 5y agoAnd the pure assembly demo's showing realtime Mars like landscapes, my brother was always looking for precomputed tables to avoid the expensive div and mul, fun times. Software was optimized in size and execution speed in the early days. Also remember the first voxel based flight simulation like Novalogic's Comanche.
- jokoon 5y agoThere are plenty of similar generators, it's not very difficult work. What I'm more interested is making this a 3D world with procedural geometry, make cities, make it run as a multiplayer game... Not to mention you cannot store all that geometry, it's too large, you can only generate the place you're exploring on the fly and save it to a cache and then render it. Then you would have to explain all your artists and game designers how to make all of this work. It's a lot of constraints. The multiplayer side won't be interesting unless the world is persistent, so you have to split the world into several servers to not overload servers, because players need to cross the path of other players for the game to feel alive. AND THEN, you would have to adapt netcode strategies in very densely played areas like cities where you have a lot of players next to each other. In the end, such game would be very popular, but I don't think you would need a map generator like this, the map would still be done by a human because it would yield better results. What matters is the high resolution procedural geometry, at a low scale: trees, terrain, buildings, etc. So yes, that's essentially the story of developing world of warcraft, except world of warcraft has several world instances and phases, because their world is not very large when you look how many players they have, they can't have a single world, even when they use phases, which is not a cool feature.
- Azgaar 5y agoPlease name all these similar generator. I don't know any that covers at least 50% of functionality.
- rickosborne 5y agoIf you haven't already seen it, you may be interested in Introversion Software's retrospective on their unreleased "Subversion" game: https://youtu.be/1giu6sMnAxY https://youtu.be/1giu6sMnAxY (That whole series of videos is interesting for anyone who has an interest in procedural generation and simulation.)
- jokoon 5y agoIt was abandonned
- y4mi 5y ago
- dspillett 5y agoA slightly older one that produces very nice looking results for certain aesthetics is https://mewo2.com/notes/terrain/ https://mewo2.com/notes/terrain/ As well as also being open source, the page gives interactive demonstrations of each step that the process takes which is interesting. (edit: clicking round a bit more, Azgaar's project lists the one at mewo2 as on if its inspirations/influences)
- Nerada 5y agoSurprised nobody has mentioned donjon, well worth checking out if you haven't seen it before. https://donjon.bin.sh/fantasy/world/ https://donjon.bin.sh/fantasy/world/
- joe__f 5y agoWhen I tired the 'project on globe' feature, it put a tiny rectangle of the map about the size of the UK on a big black globe. Presumably not intended behaviour. Otherwise very cool
- Azgaar 5y agoYou can customize map size related to the globe size. By default the size is random, so may be pretty small
- jonnycomputer 5y agoPretty cool. But changing to 3d or Globe in the Menu crashes my Firefox. Happened repeatedly, so gave up.