3 ms·
My point was that GEOS worked... on less than 64K of usable memory and a ~2mhz 8-bit in-order CPU. I do remember painting, writing, and using a (300 baud!) mode
by api 5y ago
My point was that GEOS worked... on less than 64K of usable memory and a ~2mhz 8-bit in-order CPU. I do remember painting, writing, and using a (300 baud!) modem with it as a kid. It was highly constrained but basically usable and it always stuck with me later as impressive for the resource constraints.
LUnix is another impressive C64 project, a Unix in the same tiny memory/CPU footprint!
https://en.wikipedia.org/wiki/LUnix https://en.wikipedia.org/wiki/LUnix
We got highly useful very good GUIs on computers with hundreds of kilobytes of RAM and 8-16mhz 16-bit and 32-bit CPUs. Windows 3, OS/2, macOS Classic, and X11/Motif were a lot more useful and usable than GEOS.
Today's computers are hundreds to thousands of times more powerful. They should be a lot faster than they are.
- brokenmachine 5y agoI agree, it's so disappointing how slow computers are now. We really should never have to wait for anything. I'm hoping you're right that the pendulum might switch towards leaner applications, but I haven't seen that happening yet.
- brokenmachine 5y ago> Today's computers are hundreds to thousands of times more powerful. Thought I'd look it up. https://gamicus.fandom.com/wiki/Instructions_per_second https://gamicus.fandom.com/wiki/Instructions_per_second C64 6510: 0.43 MIPS. PS4: 200,000 MIPS. A 3950X is 749,070 MIPS according to https://en.wikipedia.org/wiki/Instructions_per_second https://en.wikipedia.org/wiki/Instructions_per_second So it's actually almost 2 million times more powerful...