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>Overall, I think Silicon Valley is overestimating people's willingness to wear headsets and paddles for extended periods of time. I think the issue is that a
by tjpnz 5y ago
>Overall, I think Silicon Valley is overestimating people's willingness to wear headsets and paddles for extended periods of time.
I think the issue is that a significant portion of the population will have issues consuming the content and not ending up with eye strain or getting sick. It was one of the factors which killed off the resurgence of 3D in the 2010s and VR headsets suffer from many of the same problems.
Bumping up the frame rate didn't fix it, nor did all the other tricks cinematographers and cinemas employed to make stereo screenings less jarring.
- ravenstine 5y agoTo be fair, after motion pictures was initially invented, audiences are legitimately frightened by things that were happening on-screen. Yet here we are today with over 100 years of cinematic history and nearly everyone watching some form of entertainment at home. I have a feeling that future generations will simply know how to mentally process VR in a way that fully grown adults can't easily adapt to.
- bink 5y agoUnless we come up with a way to override the inner ear I can't see future generations being able to mentally process away the sickness that comes with VR motion.
- Jasper_ 5y ago> To be fair, after motion pictures was initially invented, audiences are legitimately frightened by things that were happening on-screen. For what it's worth, there's no record of that ever happening. There's been no account of this sort of thing, even in newspapers of the era, which at the time tended to exaggerate spectacles with catchy headlines, nor are there any police reports describing panic. As far as we know, people enjoyed the film and sat and watched it just fine. https://www.atlasobscura.com/articles/did-a-silent-film-about-a-train-really-cause-audiences-to-stampede https://www.atlasobscura.com/articles/did-a-silent-film-abou...
- mojuba 5y agoThe two main problems with VR not feeling quite right is the virtual world not reacting to focus and aperture changes in our eyes. The brain gets confused, and that creates this sense of confusion and that something is wrong. These can be solved some day though by following the eye's aperture and focus and adjusting the "world" with minimal latency.
- SavantIdiot 5y agoVR goggles make me wanna barf. I get crazy vertigo. So at least some %age of people will actively avoid anything requiring them.