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The neosvr team is doing just that with the open source bepu physics engine :D
by oskenso 5y ago
The neosvr team is doing just that with the open source bepu physics engine :D
- fwip 5y agoLooks like they abandoned that approach in 2019 with bepuphysics2 - https://www.bepuentertainment.com/blog/2019/1/16/-but-gpus-arent-always-the-right-choice https://www.bepuentertainment.com/blog/2019/1/16/-but-gpus-a...
- api 5y agoInteresting, but I was thinking of something simpler than a full on physics engine. Simulate a whole Minecraft-style voxel world like a big 3D cellular automaton with N states where N is the number of block types. Algorithms similar to HashLife may help: https://en.wikipedia.org/wiki/Hashlife https://en.wikipedia.org/wiki/Hashlife