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I'm working on a 2d multiplayer game where you play as the leader of an MMO guild. I'm shooting for it to feel like playing WoW without actually having to play
by atomicnumber3 5y ago
I'm working on a 2d multiplayer game where you play as the leader of an MMO guild. I'm shooting for it to feel like playing WoW without actually having to play WoW all day. Same dopamine levers, same time horizons, but instead of being the guy farming Frost Lotus and Saronite, you're the guy telling people to go farm Frost Lotus and Saronite and making sure the alchemist makes the right amounts of Flask of Endless Rage and Flasks of the Frost Wyrm to get you through the raid next week.
It's basically a simulator/management spin on MMOs. It's still on the stage side of the fourth wall - it's not like a meta kind of tongue in cheek thing or anything. It's not YouTuber simulator or anything similar.
I'm using phaser 3 and some undetermined python web stack - currently using flask and sqlalchemy. My time horizon is ~years at this point, I've been working on it for about 3 months and progress is steady but glacial since I have 1 busy job, 2 kids, and 0 gamedev experience (though significant MMO gaming experience, for as much as that helps, heh). I am but a humble data infra engineer by day so this is pretty alien programming for me (though at least I know what I'm doing on the backend?).
I have some nominal amount of frontend experience but normally I use Rails and React, but I decided to forego both for this project, with the entire game being in Phaser's engine (though I'm sure at some point I'll have a react website too) and using python on the backend because I just generally think python is better than Ruby as of python 3, mainly because I prefer how Python 3 did official type hints, and I don't particularly like Sorbet (though comparing python3 type hints to sorbet is unfair to sorbet, all I would want from sorbet is hinting).
Anyway, I'll admit, I want to make an MMORPG. But I can at least concede that a traditional "wow-killer" MMO is pretty much out of the reach of a single dev. My current vision seems to me like a fun "do you ever wish you played wow but don't actually want to play wow" kind of thing that is significantly more likely to be within the reach of someone who has 0-2 hours to work on this per night.
- Aeolun 5y agoSounds fun. I’d play this :) Especially the part about not actually playing WoW. Have as much time to play a game as you have to make it.