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My mind is continually blown when I read about the sheer volume of innovation from the animation industry over the last 3 decades. I would love to learn more ab
by codemonkey-zeta 5y ago
My mind is continually blown when I read about the sheer volume of innovation from the animation industry over the last 3 decades. I would love to learn more about these scalable solutions you're talking about though, since I'm not familiar with them. Do you have any pointers?
- bsenftner 5y agoI've not worked in VFX since '02, but I was both at Rhythm & Hues Studios through multiple VFX Oscars as well as an early 3D graphics researcher during the 80's. I have no idea which tools are still around. For example, a film compositor I know that is now dead and was revolutionary, called Shake: it pioneered both off loading heavy compute tasks to the GPU (not just graphics, but what is called scientific computing now) and it hid the GCC Compiler inside itself and used a macro-transformed version of C as it's "scripting language" that was actually hot-loaded C++ dlls compiled on the fly. It was also the first "node based programming environment" with graphical nodes the end-users connect with splines to define the I/O between the nodes. If you are seriously interested, find someone working in the industry today and ask them. That industry has been changing a lot. Since I left the VFX/Animation fields have been moving towards more framework-like production environments, similar to how the web uses frameworks. The issue with these frameworks is they define the tasks to be performed, and those tasks are simplistic and rigid - meaning the actual production work has eliminated in as many places as possible the requirement for an art degree. The VFX/Animation industries are driving production towards something approaching more and more the work of being a burger flipper. The processes are being standardized and reduced in complexity so the studios can hire non-artists, they can hire anyone and work them like an automobile assembly line. Twenty years ago this was starting, and that is when I left.