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Having worked in highly cross-platform graphics for a very long time [1] I can say that you only get two options: 1) Separate code paths. 2) Least common denomi
by corysama 5y ago
Having worked in highly cross-platform graphics for a very long time [1] I can say that you only get two options: 1) Separate code paths. 2) Least common denominator of the required target devices. For example: With the Pi 4 and OpenGL, you can either limit all devices to the feature set of the Pi 4 or you have a separate code path for more capable devices.
[1] https://www.reddit.com/r/gamedev/comments/xddlp/describe_what_developing_for_each_console_youve/c5lg7px/ https://www.reddit.com/r/gamedev/comments/xddlp/describe_wha...