3 ms·
These are ideas that have existed in pop culture for decades, and had a bunch of attempts at making it happen. It was surreal watching Zuckerberg talk about Hor
by ehnto 5y ago
These are ideas that have existed in pop culture for decades, and had a bunch of attempts at making it happen. It was surreal watching Zuckerberg talk about Horizon Home because it felt like he was projecting a Big Tech veneer over a hobbyists domain. People have been messing with this stuff in VR and earlier with virtual 3d desktops since the 90s, and possibly earlier that I am just not aware of.
It felt a bit like Elon Musk doing a keynote on a cool model RC plane he had built.
- jazzyjackson 5y agore: earlier than the 90s, I grabbed this link [0] from another metaverse thread, showing some 80s VR research (Judging by hardware, Sun-3, a macintosh, mentioned 20Mhz 386, otherwise no dates), I wish there was more info of who the people are, I would love to read their papers. At a Q&A near the middle, a researcher suggests allowing anyone to create content is a threat to the old publishers, pretty prescient but also typical 80s silicon valley I guess, but what do I know, I wasn’t born yet. Also I rewatched Johnny Mnemonic today (set in 2021!) and apparently some form of that was written in 1981. I realized what irk’d me so much about the Facebook’s presentation was that it had none of the flavor/aesthetic of being inside the computer, just a simulated mansion on the beach, super unimaginative, no attempt to explore the medium. [0] https://youtu.be/5FC4UQDm_mQ https://youtu.be/5FC4UQDm_mQ
- e12e 5y agoThere was of course Habitat, and later World's Away. I came across this 1996 wired article about the "metaworlds" of the time: https://www.wired.com/1996/06/avatar-2/ https://www.wired.com/1996/06/avatar-2/ There's also the classic: "The Lessons of Lucasfilm's Habitat" Chip Morningstar and F. Randall Farmer Electric Communities > This paper was presented at The First Annual International Conference on Cyberspace in 1990. It was published in Cyberspace: First Steps, Michael Benedikt (ed.), 1990, MIT Press, Cambridge, Mass. http://web.stanford.edu/class/history34q/readings/Virtual_Worlds/LucasfilmHabitat.html http://web.stanford.edu/class/history34q/readings/Virtual_Wo... Ed: see also this comment for habitat revived: https://news.ycombinator.com/item?id=29055742 https://news.ycombinator.com/item?id=29055742
- PinkMilkshake 5y agoThis is the largest list I know of (~176): https://ryanschultz.com/list-of-social-vr-virtual-worlds/ https://ryanschultz.com/list-of-social-vr-virtual-worlds/ But it's missing many. Others have already mentioned Habitat (1986). Probably one of the most important.