5 ms·
VR is great for video games, sure. What if I don't like video games though?
by narrator 5y ago
VR is great for video games, sure. What if I don't like video games though?
- wruza 5y agoWhat do you like?
- laumars 5y agoI do think the potential around VR is greatly oversold however there are still benefits outside of gaming: concerts, remote conferences, having kick ass multi-screen home office for those who don’t have the space for one.
- 2muchcoffeeman 5y agoThe office example is the real winner for me. But imagine what it would take: a wireless VR headset with massive resolution that still allows me to look at my surroundings so I can drink a coffee or eat my lunch and is comfortable enough to use for several hours with no breaks. A huge monitor is way cheaper.
- laumars 5y agoThat’s why I said “for those who don’t have the space”. You might live in a one bed apartment and not have the room for a dedicated work space so VR might be the alternative in such a situation. I appreciate this isn’t going to be a super common use case but it’s definitely something that might appeal to some who have well paid jobs in expensive to live locations (like London and SV).
- noduerme 5y agoMuch as I hate FB, as a piano player I loved their little graphic showing how mixed reality would send the notes down to your hand positions on the piano as an endless Star Wars kind of scroll thing. I would do that just to exercise my mind with some classical or jazz pieces. I can think of a slew of other ways VR is useful. Training doctors for surgery. Training pilots. Mechanical engineering and prototyping. None of that means we should live in VR. Just that it's a powerful tool.
- tialaramex 5y agoVR is potentially good for some video games, like 3D it's a technology and just because you're using it doesn't mean it's magically making your game better. There's an era of early 3D platformers that were terrible because the people making them don't yet understand how this form works, they're maybe expert 2D platform game designers, but not everything they learned applies cleanly to the new form. It can take a long time to unlearn things in video games. It took years after video game arcades ceased to be the dominant factor for games to get rid of "Lives" that existed only† to ensure players pump coins into the no-longer relevant coin slot. I think Keep Talking And Nobody Explodes shows off what VR can do well that you couldn't do otherwise. The isolation between the player defusing the bomb and everybody else is part of the game. The fact that the player defusing can't look at the bomb manual is enforced by them being in a VR environment with no manual. In too many VR games, the VR is largely an impediment, and the takeaway is "This could be a good game, shame it's VR". † OK things like Hundred Mario challenge and the modern Endless Super Expert show that you can do other things with this form, but it's pretty arbitrary, there's no way this would exist without the history of video game arcades.
- bsenftner 5y agoExtremely good points. VR has the potential to revolutionize education, and by extension workplace training. With the addition of AR, that education/training can have a persistent presence on the job. I wonder when society will realize all this technology has no value without the support of the single most valuable resource on this planet: humans and their educations. The number one asset of any/every company and every nation is their people - yet we treat people as completely disposable. Our civilization is literally insane today, and will remain so until this clear value is recognized.