4 ms·
I like this guy, he is very talented but also down to earth. He is like a more adorable version of notch, before he locked himself in his mansion and started sa
by zibzab 5y ago
I like this guy, he is very talented but also down to earth. He is like a more adorable version of notch, before he locked himself in his mansion and started saying questionable things.
Hopefully he will stay that way when someone hands him a few billions.
- amelius 5y agoNobody is going to make billions from making retro video games.
- z3c0 5y agoStardew Valley has sold 15 million copies in 5 years. That may not be billions in sales, but it's at least hundreds of millions. I don't think billions is that far-fetched, especially with multiple games.
- mywittyname 5y agoI bet SV is worth well over a billion dollars. If it sold tomorrow, I would not be surprised on bit to hear a ballpark of $10-15 billion. Anyone with some business acumen can look at the game, and realize that there's a ton of untapped potential there. Merchandising, licensed show potential, faster release cadence for new games/content, more complicated versions of the games for adults (MMO), less complicated versions for small children. The merchandising thing seems like a no-brainer. Children really love toys associated with video games, movies, and the like. I wouldn't even think of it as selling out or milking the brand, it is letting people enjoy the game in a way that doesn't involve sitting in front of a screen.
- mepiethree 5y agoCertainly not billions, but it’s still pretty astounding that basically one developer made a game that grossed >$200 million (15 million copies!)
- tomrod 5y agoIt's a legit joy to play! We bought copies for our two gaming systems so the kids wouldn't fight over their turn.
- lopis 5y agoWhat's your point? He still made hundreds of millions. Most people wouldn't continue making "indie" games at this point. > Stardew Valley sold over 400,000 copies across Steam and GOG.com in two weeks,[12][64][65] and more than a million within two months. [1] > By January 2020, Stardew Valley had sold over 10 million copies across all platforms, with that figure rising to 15 million by September 2021. [1] https://en.wikipedia.org/wiki/Stardew_Valley#Sales https://en.wikipedia.org/wiki/Stardew_Valley#Sales
- jffry 5y agoI would think quite the opposite - if you've got "set for life" money, there is now zero time pressure to release, because you don't need the money from sales. This makes it way easier to make the choice the second time round to solo-develop an indie game, and be able to take the time to make it just as you want to make it.
- pietrovismara 5y agoExcept some people just can't stop amassing money even when they have enough to not work anymore and provide for their children and grand children. The fact that it isn't obvious, makes the choice of making more quality indie games even more laudable to me.
- revolvingocelot 5y agoExcept Notch, a counterexample given literally in the comment riiiight above yours!! You presumably had to read it to post!!
- amelius 5y agoTimes have changed. Perhaps I should have appended "anymore" to my comment to make it more clear.
- revolvingocelot 5y agoIn the spirit of reconciliation, perhaps I should have mentioned that Notch made his billions by selling the company, not individual copies of Minecraft. Anyway, you're probably right about the timeline -- I suspect the "mere" millions ConcernedApe made to be about the ceiling for individual game devs, selling the store or no.