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The "multiple unrelated games" part. You can have game studios/creators that don't know each other build upon an existing persistent shared world without openin
by jobigoud 5y ago
The "multiple unrelated games" part. You can have game studios/creators that don't know each other build upon an existing persistent shared world without opening their database/server to the other studios.
- dragonwriter 5y ago> You can have game studios/creators that don't know each other build upon an existing persistent shared world without opening their database/server to the other studios Why would any game developer want to create that opportunity for their competitors?
- imtringued 5y agoThe vendor lock in is part of the business strategy after all...