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> Steam's point of view is that items have value and they don't allow items that can have real-world value on their platform pretty hypocrite, considering they
by ushakov 5y ago
> Steam's point of view is that items have value and they don't allow items that can have real-world value on their platform
pretty hypocrite, considering they have a p2p marketplace, which does exactly that
https://steamcommunity.com/market/ https://steamcommunity.com/market/
- georgeecollins 5y agoI think you are misunderstanding the term "real-world". Obviously they sell digital content on their platform. That's the whole point. They don't sell "real-world" things like tee shirts or toys.
- plainnoodles 5y agoI think this is a bit of an uncharitable comparison though. NFTs and crypto are explicitly supposed to have real-world value and uses that are more or less completely divorced from their use in these games. If you delete the game, the items themselves still have the majority of their purpose. Whereas for the things on the p2p marketplace, their value is entirely predicated on the game they exist within. Given Steam is a games platform, I think it is pretty straightforward for them to want to keep non-game-related stuff away. Even if it's just from a pragmatic point of view: as weird as it is, lawyers and accountants at this point are very familiar with how to handle users trading in-game things. Pulling in things that exist sufficiently in real life to be in danger of being considered a security is absolutely a big departure from what Valve is used to supporting on its platform.
- pzduniak 5y agoThe only way to withdraw the money made on the marketplace is to buy marketplace items and trade them for money via online payments / cryptocurrency, which is against their ToS. Looks like they aren't enforcing that, though.
- q1w2 5y agoP2P is not the same as "crypto and NFTs". The reason they are doing this is so they do not become a money laundering platform.