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Apple's software and hardware arcs are coalescing into them going all in on AR/VR. Things like LIDAR, Photogrammetry, spatial mapping, USDZ / PBR and friends al
by defaultname 5y ago
Apple's software and hardware arcs are coalescing into them going all in on AR/VR. Things like LIDAR, Photogrammetry, spatial mapping, USDZ / PBR and friends all come across as pretty marginal novelties on smartphones, but they are all a part of that strategy, and will make much more sense with a headset. They're coming out of the gate with a robust ecosystem.
Blender is obviously a huge component of the software stack.
- onelovetwo 5y agoIt also helps blender is a competitor to Epic's Unreal
- Arelius 5y agoSort-of? They both compete in rendering, specifically for ArchVis. But otherwise they complement each other more than they compete. Likely why Epic is also a member of the Blender Development Fund.
- SXX 5y agoI guess you confuse Blender 3D editor with Godot game engine. Blender had built-in game engine, but it's been frozen and removed few years ago. Also Epic is sponsoring Blender Fund too.
- benjaminjackman 5y agoAnd Epic granted money to Godot: https://godotengine.org/article/godot-engine-was-awarded-epic-megagrant https://godotengine.org/article/godot-engine-was-awarded-epi...
- Miraste 5y agoWhile it's great that Godot is getting better funding, that's about the worst insult I can think of. Epic is so confident that Godot will never be a serious competitor that they're giving them charity money. We'll see; there was a time when Autodesk viewed Blender as an also-ran too.
- shadilay 5y agoNot necessarily. While Epic has an interest in selling unreal they would also benefit from people selling godot games on their store.
- onelovetwo 5y agoI was thinking about Godot!
- potatolicious 5y agoWait, how so? Isn't Blender a pretty direct competitor to 3D modeling and rendering tools like Maya and 3dsmax? AFAIK you can't directly author 3D models in Unreal, if anything Unreal has a dependency on tools like Blender. There is some competitive overlap, but that seems mostly within the realm of real-time vs. offline render for producing video content?
- yissp 5y agoYou can do 3D modeling directly in Unreal, but it's very limited compared to something like Blender.
- dragontamer 5y agoThat's almost like saying Internet Explorer is a competitor to Microsoft Word because they both share text documents with pictures. Yeah, Blender and Unreal kinda-sorta do the same thing (3d rendering). But their applications are completely different... and you'd be more likely to see people use both tools together on one project rather than a competition between the tools.
- deleted 5y ago[deleted]
- schmorptron 5y agoEpic doesn't seem to think so, since they majorly funded it just two years ago. https://www.blender.org/press/epic-games-supports-blender-foundation-with-1-2-million-epic-megagrant/ https://www.blender.org/press/epic-games-supports-blender-fo... The only area I could see this in is in high-end movie production, like they did with The Mandelorian for the digital green screen stuff, but the distinction between real-time and non-real-time rendering seems pretty strong.
- Miraste 5y agoBlender does have a real-time engine called Eevee which is pretty powerful, although I don't think the use cases overlap enough to bother Epic.
- jereees 5y agoNot to mention the platform wide rollout of spatial audio.
- planb 5y agoAnd the text and object detection in real world scenes that is the most underrated feature in iOS 15 Edit: this tweet I just found shows exactly what I meant: https://twitter.com/juanbuis/status/1448686889158983681?s=21 https://twitter.com/juanbuis/status/1448686889158983681?s=21
- chmsky00 5y agoInteresting. I was working on an app that would let users scan logos and return company data; carbon footprint other industrial impact metrics, individual investors, board, C-suite… into a shared repo of oligarchs who have chosen celebrity and visibility by “leading” us with our own data. I was going to send images to Google to pull objects and text from, but if I could just send text to search for, that would be great.
- Applejinx 5y agoI like the sounds of that. I like the prospect of Apple competing with Facebook on AR/VR. It's an area I was quite interested in some years ago, but firstly wasn't well supported on the Mac, and secondly it got bought up by Facebook to a large extent. I've been wishing for a modern Playstation so I could try the limited bit of Gran Turismo that's VR and uses their headset. I know the Nurburgring fairly well by now but would love to play there 'for real'. Quite an environment to be whizzing through: that and the tricky rally circuits would be real interesting to get more immersion in.
- pradn 5y agoI want to share an amazing experience I recently had. I was looking through TV consoles on Crate & Barrel and found one I liked. I was unsure if it'd be too tall for my room (it's an extra 9 inches of height over my current TV stand, which is actually just a coffee table repurposed.) The listing page had a QR code I could scan with my iPhone. I was taken to a page that asked me for camera permissions and I said yes. In a few seconds, it placed a 3D model of the TV console in my room and I was able to get a good idea of how it looked. All so quick and easy - no extra apps to download - and actually useful. Putting Pikachu in my space is fun, but this is actually worth the extra lidar tech in the iPhone Pro.
- nefitty 5y agoI feel a weird sense of loss for Google Glass. I feel like the controversies that set it back also set back the entire AR space. I wonder what life would be like if I could wear a HUD that showed me an AR overlay. It might bubble up an alert to remind me to drink a glass of water to stay on track for the day. A to-do list might slide in from the side if I tap a button near my temple. A friend calls and their animated avatar hangs out in the corner of my sight while I continue doing what I was doing... It feels like these things are very close, but society is struggling to integrate the amassing tech innovations we're encountering.
- pradn 5y agoA camera in glasses is always going to be too intrusive I think. Norms may change, but even if there's a clear light indicating that a photo or video is being taken, it's offputting to feel the possibility of a recording happening at any moment. Perhaps the middle-ground is to have glasses with just a HUD, but no camera. You can still get useful info, but without the imposition on other people.
- weikju 5y agoif companies and govt hadn't broken our trust so often wrt privacy, snooping, data-hunger, their might not have been so many controversies... I think the struggle is good if it stops or slows down these things.
- 5y ago
- dTal 5y agoI would bet my life savings that Apple are developing some form of VR - maybe headsets, maybe something more interesting like a lightfield display. They're clearly very interested in this space.
- tonightstoast 5y agoI’d say that’s a safe bet considering there are 90 job openings when you search “VR” on their careers page. Exciting to see what the future holds. https://jobs.apple.com/en-us/search?search=VR&sort=relevance&location=united-states-USA https://jobs.apple.com/en-us/search?search=VR&sort=relevance...
- fsloth 5y agoWell, yes. The current gen AR tech in the IPhone is direct enabler of AR once they get the glasses out (which have been rumored for years).
- novok 5y agoI wonder when apple will start taking the 'serious games' segment seriously. Like being able to play nintendo switch quality games on your iPad, AAA games on a laptop or some sort of apple TV++++ device and such.