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As if it's hard to detect spinbotters. The problem at high level play has always been and always will be wallhacking/ESP. The fact that you can easily write a s
by yuuu 5y ago
As if it's hard to detect spinbotters. The problem at high level play has always been and always will be wallhacking/ESP. The fact that you can easily write a separate program that overlays this information, which only needs to read from memory, means that this problem is never going away. Playing any FPS outside of a LAN is a waste of time because of this.
- temporarrry0923 5y ago>as if it's hard to detect spinbotters Valve couldn't figure it out for years and years. Subtle cheats are absolutely a problem, but far less of a problem for the average new non-prime or fresh trust-factor player than a rage botter
- shultays 5y agoHow cant a server detect someone spinning a hundred times per second? Surely valve didnt even try
- yuuu 5y agoCouldn't figure it out or didn't figure it out? Valve has been notorious for neglecting the development of VAC and letting cheaters run rampant in Counter-Strike for over two decades. As we speak, there are probably public cheats in existence that won't be banned for at least another two years.
- temporarrry0923 5y ago>Couldn't figure it out or didn't figure it out? I've reported bugs to the VAC email and they were patched a few weeks later, so maybe they do try? I really can't think of a reason WHY they neglect VAC willingly.. >As we speak, there are probably public cheats in existence that won't be banned for at least another two years. Yep, I used to help maintain a free one on github, the traffic was in the tens of thousands. Been UD for 2+ years (and it's a fork of another, which was UD for 2+). All because we use Java and VAC never started scanning the JVM.