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Adventuron – Text Adventure Authoring in the Browser
- Korpocalypse 5y agoawesome fun, albeit lots of typos
- anthk 5y agoBeing aware of the background of the author, I guess it has ZX support, for sure, but not for the z-machine. Anyway, more IF is always good, but not for the ones like "Choose your own adventure", as these game are extremely linear. OFC, most of IF games can be put as "linear", but a lot of them have different methods to reach a point or solve a puzzle.
- cogburnd02 5y agoWould be great if there were files available for the Z-machine that played out the original Edward Packard CYOA series, like Through The Black Hole, e.g.
- anthk 5y agoThose could be implemented trivially even with raw Inform6. Or any language. Even HTML, too.
- dfabulich 5y agoThey're not available for sale, but you can find them all as clickable epubs. (Any device that can run a Z-machine can run an epub reader just as easily.)
- mrob 5y agoAny modern device will run both, but Infocom's Z-machine ran on old 8-bit home computers. Even if you ignore EPUB's image support (which includes the complicated SVG format), EPUB is zipped XHTML+CSS. I'd be very surprised if you could fit a parser and renderer for all that in the limited RAM they had available.
- anthk 5y agoV3 games ran on 8 bit computers, but v5 games (most of modern ones) only run well under a 16 bit one. As for epubs, netbsd runs on Amiga and Classic Mac, and if lynx and unzip work, so do epub files with a crappy script. It's 2020 and an RPI or an ESP32 are dirt cheap, and you can get a 486 machine even for free.
- cogburnd02 5y agoI suppose an epub would be pretty easy to convert (on a modern machine) into something like ZIL for ZILF. Good thinking.
- deleted 5y ago[deleted]
- atum47 5y agoI was working on something similar, but without graphics. This seems really well made. Nice job.
- bobbytuck 5y agoIt'd be nice if it compiles down to ZIL.
- ilaksh 5y agoIf you look at the itch.io section there are a lot of games made with this engine. I feel like I usually don't have energy for games anymore. But more than that, there are an effectively infinite number of games or media to select from. It's a bit frustrating that I am not able to explore many of them. I mean I might spend a couple of minutes with a game once in awhile and then decide to move on. But I think many of them would be really interesting if I could take the time for a deep dive. The sheer volume of creative content produced is amazing. I think there are many worthy efforts that get overlooked.
- WalterGR 5y ago> If you look at the itch.io section there are a lot of games made with this engine. ... The sheer volume of creative content produced is amazing. Looks like nearly 100. https://itch.io/c/790679/adventuron-games https://itch.io/c/790679/adventuron-games
- Waterluvian 5y agoThis is ridiculously awesome. But I can’t do graphics. Can we use AI to generate graphics based on the descriptions, and do it in pixel art style?
- TulliusCicero 5y agoAny recommendations for games made with this engine?
- woolion 5y agoI can recommend ours: https://okfeather.itch.io/feathery-christmas https://okfeather.itch.io/feathery-christmas It's a ~1/2 hour playthrough, with music and graphics, and the source is on github: https://github.com/okfeather/feathery_christmas https://github.com/okfeather/feathery_christmas
- TulliusCicero 5y agoThanks!
- dyates 5y agoGruescript is a similar system, released a couple of months ago (though it doesn't have official support for graphics): https://versificator.itch.io/gruescript https://versificator.itch.io/gruescript https://github.com/robindouglasjohnson/gruescript https://github.com/robindouglasjohnson/gruescript
- anothernewdude 5y agoIt's a shame you can't self-host the editor. My main use-case for doing this was to occupy me when I was without internet.
- forkhandles 5y agoThe current release version was uploaded to archive dot org a few months back (for self hosting): https://archive.org/details/adventuron-classroom-beta-68j https://archive.org/details/adventuron-classroom-beta-68j
- aleks224 5y agoI'm thinking of doing this with my kids for programming exploration + imagination development. Anyone has ideas how to quickly generate pictures/graphics, such as, draw them by hand and make them super small PNGs? It seems that drawing them by an image editor would be super tedious.
- freediver 5y agoThe otherwise excellent tutorial doesnt mention it: https://adventuron.io/documentation/tutorial-a.html https://adventuron.io/documentation/tutorial-a.html So I am thinking using something like https://www.pixilart.com/draw https://www.pixilart.com/draw To take it further this is a great use for Text 2 IMG AI models https://deepai.org/machine-learning-model/text2img https://deepai.org/machine-learning-model/text2img https://vision-explorer.allenai.org/text_to_image_generation https://vision-explorer.allenai.org/text_to_image_generation https://creator.nightcafe.studio/create/text-to-image https://creator.nightcafe.studio/create/text-to-image https://hotpot.ai/art-maker https://hotpot.ai/art-maker and then something like this at the end: https://pixel-me.tokyo/en/ https://pixel-me.tokyo/en/