6 ms·
Since other people are popping their projects up here that meet these criteria have ours as well. It's a full game making/playing platform called dot big bang w
by meheleventyone 5y ago
Since other people are popping their projects up here that meet these criteria have ours as well. It's a full game making/playing platform called dot big bang where everything is done in the browser.
https://dotbigbang.com/ https://dotbigbang.com/
We're about to release a new social hub today and our user facing release of our TypeScript based scripting very soon.
One really nice thing about the web is that it works anywhere you can find a browser. So we run on smart fridges and thanks to MS including Edge on the XBox accidentally launched on console last week. Was a pleasant surprise to find full controller support and all our editors working!
Web games also let you do other neat things. We built a game with Day[9] one of the OG streamers and due the wonders of deep linking could open up the game to his entire chat. A short highlight video here:
https://www.youtube.com/watch?v=bs1p22oI_V4 https://www.youtube.com/watch?v=bs1p22oI_V4
We're also hiring a bunch of roles here: https://controlzee.com/#jobs https://controlzee.com/#jobs
- Kinrany 5y agoHow do authors program their objects and worlds? Edit: oh, so scripting is not even there yet.
- meheleventyone 5y agoSo a basic voxel editor and world editor are live on the site. You can access them here but you need to be signed in (for now): World Editor: https://dotbigbang.com/game https://dotbigbang.com/game Voxel Editor: https://dotbigbang.com/voxelobjecteditor https://dotbigbang.com/voxelobjecteditor Currently game functionality is made in a Unity style component system using components written in TypeScript. All the games on the site right now were built in our editors. So with the release of scripting to the public we'll be enabling people with existing game dev or programming experience to make their own games. For an example one of our Incubator program members, who is high school aged with some basic prior programming experience modded our FPS game: https://www.youtube.com/watch?v=d8Cklg-3EBM https://www.youtube.com/watch?v=d8Cklg-3EBM We're also working on lowering that bar to entry. Both with elements users can drag and drop into their games to create functionality and simplified scripting environments. > Edit: oh, so scripting is not even there yet. Yup, releasing soon but we've been making games internally with it for quite some time.
- rewq4321 5y agoI've told two people about your site (in person, verbally) and both of them have been confused about the "dot" in the name - thinking that it's a single character "dot big bang dot com". Why not Big Bang? More memorable and easier to communicate.
- meheleventyone 5y agoThanks for sharing the site! As for the name it's a historical accident as far as I know. Our CEO began dot big bang as a hobby project back in 2012ish and wanted to call it big bang at the time but obviously that's a very hard name to get a good URL for. So he prepended a dot which has since stuck. I think we're keeping it for the foreseeable but other URLs are definitely worth a thought.
- rewq4321 5y agoWhy leave your branding, of all things, to historical accident? And if you're thinking about changing it, sooner is of course better.
- bobbydigitales 5y agoHey! ControlZee CEO here. Lots of people raise this as a potential problem but our data says that our target users don't have an issue with it at all. We spread mostly by word of mouth between players or direct links where there's no ambiguity. Our users have actually given us very positive feedback on the name :)
- QuercusMax 5y agoClearly it should be spelled .big!
- elefanten 5y agoOh boy, and when a subdomain is needed... "support dot dot big bang dot com"
- 5y ago