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Im sure every random app wont be rolling their own payment system. Paypal’s transaction fees for example are significantly lower than Apple (less than 4% vs App
by bogwog 5y ago
Im sure every random app wont be rolling their own payment system. Paypal’s transaction fees for example are significantly lower than Apple (less than 4% vs Apple’s 30%), and millions of users already have a Paypal account, so they could buy your product without having to create an account or enter payment info.
Idk if Paypal lets you cancel subscriptions directly through them, but they could certainly implement that if there’s demand. The same goes for any other payment company that wants a piece of this new and enormous opportunity.
- cto_of_antifa 5y agopaypal actually does, i used it the other day. they've given their web app a lot of polish recently.
- shagie 5y agoIf you're making less than $1M/y, its 15% ( https://www.apple.com/newsroom/2020/11/apple-announces-app-store-small-business-program/ https://www.apple.com/newsroom/2020/11/apple-announces-app-s... ) If you're going through PayPal ( https://www.paypal.com/us/webapps/mpp/merchant-fees https://www.paypal.com/us/webapps/mpp/merchant-fees ), a $0.99 micro transaction is $5% + 0.09. That's $0.14 which is about 15%. It also means you get things like PayPal deciding to not release the money it holds for some reason. At that point, for the small developer, it appears to be a wash for how much you're making. Yea, this goes down if you've got bigger IAPs. It also goes up if its an international transaction. Furthermore, it means that you (the developer) needs to manage your own IAP system. Website with 100% uptime? User accounts and passwords (more friction to creating the account to purchase the IAP)? Network connectivity issues (can a solo game be played off network)?