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They can be, and that's likely how it will work. Triangle animated characters + voxel static world.
by palish 15y ago
They can be, and that's likely how it will work. Triangle animated characters + voxel static world.
- chime 15y agoThen why is everyone here complaining about the lack of dynamic objects?
- palish 15y agoBecause Euclideon's demos haven't featured any dynamic objects. IMO they're doing the graphics industry a disservice by putting out demos of a half-finished technology in their rush to "be the first". The technology can work, but Euclideon's showmanship leaves much to be desired.
- corysama 15y agoBecause they describe the tech as if was the answer to everything. It can do specific things very well and other things not at all. If they toned down the hype and were clear about the limitations, they would get nothing but love.
- mortenjorck 15y agoThis hybrid rendering approach has already been used in a video game from a major publisher - in 1999. http://en.wikipedia.org/wiki/Outcast_(video_game) http://en.wikipedia.org/wiki/Outcast_(video_game)