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I can understand that adding dynamic objects/shadows is difficult and their videos do not show them being capable of doing that yet. However, why can't 90% of t
by chime 15y ago
I can understand that adding dynamic objects/shadows is difficult and their videos do not show them being capable of doing that yet. However, why can't 90% of the objects be rendered in the new static way like they do (statues, buildings, tree trunks) and dynamic objects be added on top of it using whatever method game devs use right now? I don't really care if the cactus is moving or not but I sure would like to see it in much higher detail.
Why can't we take the good from both and get better results?
- palish 15y agoThey can be, and that's likely how it will work. Triangle animated characters + voxel static world.
- chime 15y agoThen why is everyone here complaining about the lack of dynamic objects?
- palish 15y agoBecause Euclideon's demos haven't featured any dynamic objects. IMO they're doing the graphics industry a disservice by putting out demos of a half-finished technology in their rush to "be the first". The technology can work, but Euclideon's showmanship leaves much to be desired.
- corysama 15y agoBecause they describe the tech as if was the answer to everything. It can do specific things very well and other things not at all. If they toned down the hype and were clear about the limitations, they would get nothing but love.
- mortenjorck 15y agoThis hybrid rendering approach has already been used in a video game from a major publisher - in 1999. http://en.wikipedia.org/wiki/Outcast_(video_game) http://en.wikipedia.org/wiki/Outcast_(video_game)