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The title refers to the play "Waiting for Godot" by Samuel Beckett. The phrase, "waiting for godot," has come to mean a situation where people are waiting for
by IncRnd 5y ago
The title refers to the play "Waiting for Godot" by Samuel Beckett. The phrase, "waiting for godot," has come to mean a situation where people are waiting for something to happen, but that particular thing will likely never happen.
So, in the title here, the phrase is used as a double entendre in a discussion about no longer putting off learning about an application that is also named Godot. That's my read, anyway.
- WillDaSilva 5y agoAh cool. And apparently that play it where Godot got its name from. TIL. Excerpt from Wikipedia: > Linietsky stated in a presentation that the name "Godot" was chosen due to its relation to Samuel Beckett's play Waiting for Godot, as it represents the never-ending wish of adding new features in the engine, which would get it closer to an exhaustive product, but never will.
- IncRnd 5y agoThank you for that. I didn't know that's where the app got its name - though, the play and the app are the only two things I am aware are named Godot!
- gabaix 5y agoI invite you to read it. It is short and quiet absurd. One my favorite plays.
- Toutouxc 5y agoI remember the actual play being excruciating, over three hours long, but I believe that written down it's rather short. It's often just waiting, with long pauses and empty stares.
- jasonmp85 5y agoUh, it’s not. I suppose people can produce a given play however they wish but I don’t think three hours is typical…
- jacobolus 5y agoWeb searches suggest 2.5–3 hours is typical, both for stage productions and film adaptations. A 2021 Broadway production was 3 hours long. A 2013 Broadway production was 2.5 hours (including intermission). I couldn't find any shorter examples. Some of Beckett’s other plays are much shorter.
- wott 5y agoAh? It should last around 2 hours, usually (like to what your 2.5 hours with interval comes down). I don't remember anyone complaining about the length when we went to see it in high-school; which speaks for itself, I guess, eh :-). The French performances (which are relevant since it was written in French) I can find last between 1h45 and 2h10. Perhaps in the US, like for TV programs, they inserted a total of 45 minutes of commercial breaks ;-)
- jacobolus 5y agoPlays usually have a ~15m intermission.
- Jack5500 5y agoAll of that is correct for sure, but there is also the aspect of waiting for version 4.0 in the godot community. While Version 3.3 is really good already, 4.0 is supposed to be even better and the aspect of waiting for 4.0 to start a new project is a recurring theme in the godot community.
- deleted 5y ago[deleted]
- IncRnd 5y agoI've used Unreal and for some things, GameMaker Studio. Never have I used Godot. Would you recommend Godot over Unreal or GM2?
- phreack 5y agoFor 2D specifically, if you feel at home with GM and are already productive, stick with it. Otherwise, do try it out as it's incredibly good and the learning curve is not steep. For 3D, stick with Unreal.
- IncRnd 5y agoThank you.
- bmn__ 5y agoThat question cannot be answered in a meaningful way unless we know your skill profile and use case. A qualified comparison is "Gamefromscratch: Choosing A Game Engine in 2021" <https://www.youtube.com/watch?v=rK6ulQaOpso https://www.youtube.com/watch?v=rK6ulQaOpso>
- Aeolun 5y agoIf you need Unreal for your game, I wouldn’t recommend Godot. If you would use basically anything else, try Godot.
- Jack5500 5y agoI can only recommend Godot. It's easy to pick up and feels like a consistent and fresh take on a game engine. For Unreal especially, for me, it felt like it would always come to the point where Unreal magic is needed to fix a certain problem. With Godot I've never had this feeling, the things you set out to do just work the way you expect them to. Overall you get the feeling that the engine distills the best gamedev ideas of the last 10 years into one nice package and I couldn't ask for more.
- irrational 5y agoThanks for the explanation. I’ve never heard of the play or the phrase, so I thought exactly the same thing as OP. Now the title makes more sense, though it does require insider knowledge.
- bee_rider 5y agoI think the insider knowledge doesn't really help that much. In the play, he never shows up. So even with the knowledge of where the name comes from, a valid interpretation would be that people waiting for Godot to be ready are wasting their time and should go do something else.
- DonHopkins 5y agoHas anyone tried to port Godot to Solaris on SPARC? Then you could listen to this tune while waiting for it to compile Godot and tell you what went wrong: https://www.youtube.com/watch?v=yj5WvpkYHz0 https://www.youtube.com/watch?v=yj5WvpkYHz0
- schme 5y agoThis gives a new spin/explains the tagline on their website as well: "The game engine you waited for."
- smithza 5y agoMy H.S. English teacher taught the class that the "Waiting for Godot" title could well be interpreted as "Waiting for God". And that includes exactly what you say: a situation where people are waiting for something to happen, but that particular thing will likely never happen.