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The post title was a tad misleading - I got the impression that it was saying that Godot isn't ready and we shouldn't wait for it to become ready. I suppose it
by WillDaSilva 5y ago
The post title was a tad misleading - I got the impression that it was saying that Godot isn't ready and we shouldn't wait for it to become ready. I suppose it got my attention by being like that, and that was the point. Maybe it'd've been better as "Stop Waiting for Godot - Game Jam".
Happy to see Terry Cavanagh is trying Godot. I love Super Hexagon and VVVVVV, and am planning to play Dicey Dungeons in the future. Looking forward to see what he makes.
- IncRnd 5y agoThe title refers to the play "Waiting for Godot" by Samuel Beckett. The phrase, "waiting for godot," has come to mean a situation where people are waiting for something to happen, but that particular thing will likely never happen. So, in the title here, the phrase is used as a double entendre in a discussion about no longer putting off learning about an application that is also named Godot. That's my read, anyway.
- WillDaSilva 5y agoAh cool. And apparently that play it where Godot got its name from. TIL. Excerpt from Wikipedia: > Linietsky stated in a presentation that the name "Godot" was chosen due to its relation to Samuel Beckett's play Waiting for Godot, as it represents the never-ending wish of adding new features in the engine, which would get it closer to an exhaustive product, but never will.
- IncRnd 5y agoThank you for that. I didn't know that's where the app got its name - though, the play and the app are the only two things I am aware are named Godot!
- gabaix 5y agoI invite you to read it. It is short and quiet absurd. One my favorite plays.
- Toutouxc 5y agoI remember the actual play being excruciating, over three hours long, but I believe that written down it's rather short. It's often just waiting, with long pauses and empty stares.
- jasonmp85 5y agoUh, it’s not. I suppose people can produce a given play however they wish but I don’t think three hours is typical…
- jacobolus 5y agoWeb searches suggest 2.5–3 hours is typical, both for stage productions and film adaptations. A 2021 Broadway production was 3 hours long. A 2013 Broadway production was 2.5 hours (including intermission). I couldn't find any shorter examples. Some of Beckett’s other plays are much shorter.
- wott 5y agoAh? It should last around 2 hours, usually (like to what your 2.5 hours with interval comes down). I don't remember anyone complaining about the length when we went to see it in high-school; which speaks for itself, I guess, eh :-). The French performances (which are relevant since it was written in French) I can find last between 1h45 and 2h10. Perhaps in the US, like for TV programs, they inserted a total of 45 minutes of commercial breaks ;-)
- jacobolus 5y agoPlays usually have a ~15m intermission.
- Jack5500 5y agoAll of that is correct for sure, but there is also the aspect of waiting for version 4.0 in the godot community. While Version 3.3 is really good already, 4.0 is supposed to be even better and the aspect of waiting for 4.0 to start a new project is a recurring theme in the godot community.
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- IncRnd 5y agoI've used Unreal and for some things, GameMaker Studio. Never have I used Godot. Would you recommend Godot over Unreal or GM2?
- phreack 5y agoFor 2D specifically, if you feel at home with GM and are already productive, stick with it. Otherwise, do try it out as it's incredibly good and the learning curve is not steep. For 3D, stick with Unreal.
- IncRnd 5y agoThank you.
- bmn__ 5y agoThat question cannot be answered in a meaningful way unless we know your skill profile and use case. A qualified comparison is "Gamefromscratch: Choosing A Game Engine in 2021" <https://www.youtube.com/watch?v=rK6ulQaOpso https://www.youtube.com/watch?v=rK6ulQaOpso>
- Aeolun 5y agoIf you need Unreal for your game, I wouldn’t recommend Godot. If you would use basically anything else, try Godot.
- Jack5500 5y agoI can only recommend Godot. It's easy to pick up and feels like a consistent and fresh take on a game engine. For Unreal especially, for me, it felt like it would always come to the point where Unreal magic is needed to fix a certain problem. With Godot I've never had this feeling, the things you set out to do just work the way you expect them to. Overall you get the feeling that the engine distills the best gamedev ideas of the last 10 years into one nice package and I couldn't ask for more.
- irrational 5y agoThanks for the explanation. I’ve never heard of the play or the phrase, so I thought exactly the same thing as OP. Now the title makes more sense, though it does require insider knowledge.
- bee_rider 5y agoI think the insider knowledge doesn't really help that much. In the play, he never shows up. So even with the knowledge of where the name comes from, a valid interpretation would be that people waiting for Godot to be ready are wasting their time and should go do something else.
- DonHopkins 5y agoHas anyone tried to port Godot to Solaris on SPARC? Then you could listen to this tune while waiting for it to compile Godot and tell you what went wrong: https://www.youtube.com/watch?v=yj5WvpkYHz0 https://www.youtube.com/watch?v=yj5WvpkYHz0
- schme 5y agoThis gives a new spin/explains the tagline on their website as well: "The game engine you waited for."
- smithza 5y agoMy H.S. English teacher taught the class that the "Waiting for Godot" title could well be interpreted as "Waiting for God". And that includes exactly what you say: a situation where people are waiting for something to happen, but that particular thing will likely never happen.
- brundolf 5y agoI thought the same thing. Poor choice of words
- s_dev 5y agoIt's an excellent title for a post but not everyone is familiar with Samuel Beckett's 'Waiting for Godot'. Terry is Irish and I certainly like the homage.
- jjcon 5y agoI'm familiar with the play on words but i still interpreted it like that because the whole point is that godot never comes (will never be ready for prime time in this analogy). A more fun play on words in my mind would be 'the wait for godot is over' or 'godot has finally arrived' but i understand how that wouldnt be as true to the spirit of the play
- Thorrez 5y agoI don't think the analogy breaks down at the "never comes" part. I think that's fine. I know I have a list of future projects I want to get to, many of which I never will. Someone might have a similar list with "Learn Godot" on it. The title of the post is basically saying "Do it now, don't wait forever". The analogy breaks down at where the control lies. In the play, the characters waiting have no control over when Godot arrives. So they're waiting on an external entity. With this article, the waiting is procrastination and the arrival is fully in control of the person doing the waiting.
- NoboruWataya 5y agoI feel like he came up with a very clever post title first and then had to write a post to go with it.
- zimpenfish 5y ago> It's an excellent title for a post But perhaps not this post.
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- lalaithion 5y agoWhy did you have that interpretation instead of "You might not think Godot is ready, but it is, so you should stop waiting and start using it"?
- WillDaSilva 5y agoGood question. Not sure. Maybe my mindset is too negative in general. Maybe I was prompted to take a negative stance towards it because of the use of the word "stop", as in "Stop Waiting for Godot" as opposed to "Start Using Godot".