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Vega Strike
- notjustanymike 5y agoNot a single screenshot on the entire site.
- routerl 5y agoBecause the game is hideous. https://youtu.be/nGAz0RcZCk4 https://youtu.be/nGAz0RcZCk4
- faeyanpiraat 5y agoIt has a certain style, but I wouldn’t call it hideous.
- IX-103 5y agoYou haven't played it. I was following it for a while and even sent in a couple of patches (I don't think they were ever accepted though). The ground side user interfaces were horribly ugly to the point where it was hard to use: (Yay I bought a new weapon! Huh, where is it? In the cargo bay?!? How do I get it mounted? I have to sell it and then rebuy it after I sell my current weapon!?) At the time, the active devs were mainly implementing new shader models for all the ships. There was even some talk about porting the entire game to OGRE (that at least would have helped with some of the UX junk since they could get rid of the custom widgets). The game code itself really needed to be reorganized. The way things were subclassed ended up with weird things like all the individual parts of the ship including items in your cargo hold effectively having fuel tanks (of nonzero size), blocking those from showing up in text descriptions, and hard-coding fuel handling code to ignore most (but not all parts of the ship). Or maybe it was armor. It was obtuse, but at least if you wanted your missile launcher to shoot missiles that can shoot spaceships it would be supported.
- duncancarroll 5y agoI'm not sure what your standards are for indie games but this looks pretty great to me.
- tofof 5y agoFirmly disagree. KSP, Space Engineers, Astroneer, Stationeers are/were all indie space games that look far, far better than this. From the unaliased (0,255,0) green text to the photographic planet textures that look horribly out of place to the bizarre cartoon drawings of NPCs to the stretched out text in the UI bars ('capacitor' etc) I can easily say that graphics are absolutely not a selling point of this game. The graphics look comparable to Freespace 2, which is from 1999.
- xook 5y agoConsidering it very likely is from 1999, (it is at least as old as around 2002-03 when I found out about it) it is unfair to say that it looks horrible compared to today's graphics.
- leetcrew 5y agoI think it's entirely fair to critique a project that's currently in development against modern standards. take a look at what the community has done with freespace: https://www.youtube.com/watch?v=gcNChKy__yo https://www.youtube.com/watch?v=gcNChKy__yo
- chrisseaton 5y ago> the unaliased I think you mean 'aliased', or 'un-antialiased'. 'Unalised' would be good.
- CyberDildonics 5y agoAliasing is the word you want. Unalised is not a word in any computer graphics context.
- 5y ago
- EamonnMR 5y agoIt's from the early 00s.
- imtringued 5y agoAre you saying development stopped in the early 00s?
- mdaniel 5y agoIt seems to be hidden under "Community > Gallery" pointing to https://forums.vega-strike.org/cpg/thumbnails.php?album=11 https://forums.vega-strike.org/cpg/thumbnails.php?album=11 but I agree with you, they're evidently not trying to convince any new players to try out their game
- dmix 5y ago(Linux only)
- EamonnMR 5y agoThe wiki says it ran on IRIX
- omginternets 5y agoSadly! I was just looking for the MacOS download link :(
- carl_dr 5y agoThey’ve got it compiling on MacOS in the past few days. The link also mentions that it’s now compiling on Windows too. It references 0.9.0, but maybe pre-compiled binaries will appear for 0.8.0. https://github.com/vegastrike/Vega-Strike-Engine-Source/issues/78 https://github.com/vegastrike/Vega-Strike-Engine-Source/issu...
- kaladin-jasnah 5y agoInteresting. Haven't heard actually heard of many games that only run on Linux. Are there more examples of this? I know this game is very old, so there might not be many examples these days.
- spijdar 5y ago
- malloreon 5y agoBlast from the past! My good friend Daniel Horn started developing this right around when I met him in high school.
- daniel_rh 5y agoHi! Just noticed this post :-) I started the game in the late 90’s and open sourced it in 2001 The previous versions were win Mac Linux but the current dev team has been focusing on Linux right now. At the time there were some mod communities like privateer Gemini gold with a polished release and Vega Trek; those also had windows builds that also work on wine. You might need to install into a folder with read/write permissions.
- EamonnMR 5y agoNaev used the assets from this back in the day.
- xook 5y agoI wonder if it would be better to start with a new codebase at this point. ~20 years of code, fixes, workarounds, and with a lot of outdated methodologies[0]. I'd love for there to be a competitor to something like Eve or Elite Dangerous in the free software space, and VS is the closest thing I know of. but I don't know that it's worth trying to figure out the cobwebs. [0] I'm not a SWE, so I may be completely wrong. This is from my limited perspective only.
- 300bps 5y agoThings You Should Never Do, Part 1 https://www.joelonsoftware.com/2000/04/06/things-you-should-never-do-part-i/ https://www.joelonsoftware.com/2000/04/06/things-you-should-...
- JKCalhoun 5y agoThings I Have Done: Rewrite sections of the code base from scratch. Like the famous wooden sailing ships of old, one day you look up and realize no line of original code exists. One of my favorite co-workers: "When someone hands me someone else's code to maintain, first thing I do, throw it out, rewrite it." I tend to do that as well — although not all of a sudden. :-)
- the_biot 5y agoThe trouble with advice from Joel is that basically all of it can be refuted with one word: "wasabi".
- paulryanrogers 5y agoThere are a few Privateer fan remakes based on this engine. Too rough for my taste but still better flight controls than the original. Here's hoping they can polish this game
- rtchau 5y agoTell me I'm not the only one who thinks the graphic in the middle of the logo resembles something other than anything space-related?
- deleted 5y ago[deleted]
- throwawayvs8369 5y agoAs the creator of that graphic, I can assure you that any such resemblance was totally unintentional, as I was young enough when I made it that the thought would never have occurred to me. I must admit that one of my friends at school made the same comment back when I created it though. I didn't understand what he meant at the time, but after hearing it again 15 years later, I just had a solid laugh, so thanks! It does surprise me that whoever redesigned the site chose to keep that ancient graphic and logo...
- rtchau 5y agoGlad I could elicit a laugh :) And I hope I didn't cause any offence.
- qzw 5y agoSpace, the final frontier…
- na85 5y agohttps://en.m.wiktionary.org/wiki/yonic https://en.m.wiktionary.org/wiki/yonic
- ArekDymalski 5y ago>anything space-related? I believe that there at least few puns related to astronomical bodies possible.
- grawprog 5y agoI've checked out Vega strike off and on again over the years. It always looked interesting but it always seemed like one of those early access, coming soon games that never arrived. I'll admit, it's been at least 3 or 4 years since I last checked it out but after nearly a decade of waiting for something that resembled a full game I kind of gave up. I might give it another try though now that I've seen this to see what's changed. it has been a few years now.
- marxmax 5y agoI'm not a coder and I'm stuck at this error while running VS2019 - compiling the latest code @github. ". : The term 'refreshenv' is not recognized as the name of a cmdlet, function, script file, or operable program. Check the spelling of the name, or if a path was included, verify that the path is correct and try again. At C:\Users\Max\Source\Repos\Vega-Strike-Engine-Source\script\bootstrap.ps1:41 char:3 + . refreshenv + ~~~~~~~~~~ + CategoryInfo : ObjectNotFound: (refreshenv:String) [], CommandNotFoundException + FullyQualifiedErrorId : CommandNotFoundException"