6 ms·
I never knew you could get that far in that amount of time (experienced by passengers) with just 1g of force so it’s thoroughly interesting and in some sense ev
by quickthrower2 5y ago
I never knew you could get that far in that amount of time (experienced by passengers) with just 1g of force so it’s thoroughly interesting and in some sense everything is quite close: as long as you are
OK with a one way ticket.
- CodeGlitch 5y agoAlso why stop at 1g? People could be trained to live in 1.2 or even 1.5g.
- londons_explore 5y agoA one way ticket with no messages back to/from home.
- mattowen_uk 5y agoFor such a long trip, the only logical ship type would be a self-sustaining generational colony ship full of hundreds of people. The concept of 'home' would quickly shift from being the Earth to being your ship, so staying in contact with your origin planet would become irrelevant.
- quickthrower2 5y agoMight be why the simulator is the most important technology in star trek, to keep people sane, connect with nature etc.
- jonplackett 5y agoThe thing they never address - booking slots. That simulator would never be available!
- mjevans 5y agoWe the viewers follow high ranking officers on a capitol starship. Surely this cushy position comes with a well equipped post on a vessel that has a good number of such units. Enough so that Voyager had the meme of holographic crewmembers. I don't know if RedDwarf (Rimmer) or some other scifi show got there first.
- jonplackett 5y agotrust the internet to have already calculated the answer to this question (you can have 10.8 hours per month = 30 minutes a day - not bad!) https://www.reddit.com/r/startrek/comments/3aajfy/how_much_holodeck_time_can_i_have_on_the/ https://www.reddit.com/r/startrek/comments/3aajfy/how_much_h...
- nsxwolf 5y agoIf it's anything like VR, a bunch of the people on the ship would lose interest and rarely use it, leaving lots more time for the devotees.
- Spare_account 5y agoPresumably a bunch of people could book sessions in one simulator at the same time and simulate multiple simulators inside the simulation, massively increasing the capacity of the top-level simulator.
- jonplackett 5y agoHaha! That's like wishing for more wishes. Definitely not allowed.
- deleted 5y ago[deleted]
- Dylan16807 5y agoWhy do you need a self-sustaining generational colony ship to go 30 years? Especially in the space future when we should be able to slow aging down at least a moderate amount.
- DonHopkins 5y agoIn space, they just call the "space future" the "future". ;)
- senectus1 5y agoafter the last year I imagine quite a few people would put their hand up for that. but also, what about deceleration? You gotta stop some time to smell the roses... so would you cut that acceleration time in half to decelerate?
- simiones 5y agoIt's important to note though that this kind of ship is still impossible as far as I remember - even with matter/antimatter reactions (which theoretically gives you E = mc^2 energy, the maximum possible per kg), you can't get enough energy to accelerate to the mass of the fuel to 1g, nevermind the rest of the ship, for the duration required for interstellar travel.
- grey413 5y agoThe amount of energy required for fast interstellar travel is mind-boggling. People do not comprehend the scale. Even with ridiculous things like massless fuel it would take multiple times the entire yearly energy expenditure of the earth for an ISS sized ship to travel 10 light years before the passengers died of old age.
- quickthrower2 5y agoIt’s almost like we never need to do it: just send seeds of life out into space: if we send people we can never hear from them again anyway. We can’t get the information back. So it’s mostly a hedonic exercise: a one way adventure holiday for the crew.