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Good point! Hey, this is just a share to see if anyone shares my interest. In my spare time, I have been kind of been making a videogame based on this question
by b33j0r 5y ago
Good point!
Hey, this is just a share to see if anyone shares my interest. In my spare time, I have been kind of been making a videogame based on this question. (I’ve worked on sims professionally, but it is not most of my career.)
A “floating origin” and using alt dynamics is nothing new, but I’m a bit obsessed with weird sim physics in games. I had been playing around with a kinetic quadracopter dogfighting concept in godot engine for about a year.
Then the “tic-tac UFO” videos resurfaced, and I’ve been having a lot of fun imagining “how those physics would work” if reality happened to be as interesting as what Commander Fravor says he saw.
I doubt the UAP news is what anyone thinks it’s about, but I’ve made little simulations involving everything from spacetime warping to matrix-style “if you fly close to c.”
Sadly, it’s not a very rewarding game concept beyond “woah neat!” Gets me back to why I started programming, though.
- sitkack 5y agoThe physics would be a mechanism, but to be a game, there needs to be some sort of conflict or problem to solve. I think you should keep exploring it. Maybe this is how folks get an intuition for orbital mechanics.