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This is a hot take but: I have a growing sense that one defining feature of some software engineers is that they’re embarrassed by dense logic. I think you see
by josephg 5y ago
This is a hot take but: I have a growing sense that one defining feature of some software engineers is that they’re embarrassed by dense logic. I think you see this in the Java world where people seem to hide the core logic of their program amidst a dizzying array of interfaces and deep function call chains. Maybe with enough DI and whatnot, the business logic itself can melt into the structure of the program.
In comparison, C programs tend not to hide this stuff. C functions are often long and complex. If you were implementing quicksort in C, you would write (more or less) one function with all the logic packed in there you can just read top to bottom. In Java it would be a nest of SortComparator interfaces and SortAlgorithm implementors, which would act to hide the algorithm itself.
There’s something more honest about the C style. It’s like, yeah, the algorithm is complicated. So we put it all together in one dense function. Here it is - go nuts! You don’t have to go hunting for the right implementing class. Or divine how FooFactory has configured your Foo object instance.
All that Java style class abstraction seems to (intentionally or otherwise) make the actual logic of your program hard to find and hard to trace. It’s coy. When I’m trying to read someone’s code, that’s simply never what I want.
- dgb23 5y agoIn A Philosophy of Software Design the author talks at length about this and proposes that "deeper" modules (classes/methods/functions etc.) provide the most cost/benefit ratio, where the interface of a module is the cost and the functionality is the benefit. Code doesn't magically become less complex by hacking it into pieces.
- deltasixeight 5y agoNo hacking code to pieces makes it more complex. The trade off here is that the code becomes more modular. Whether you want your code to be more modular is an opinionated decision but most people don't realize the benefits of high modularity. Almost all major design mistakes that necessitate code rewrites come from lack of modularity.
- sam0x17 5y agoThere are also a lot of cases where people "modularize" code without actually modularizing it --- they extract certain functions into separate modules or files just to break up the current file, but that new module they've created can't function or do anything on its own outside of the context it was extracted from. So in these cases they've really obfuscated the code in the name of "modularization", but the code is no more modular than it was before -- it's just more obfuscated.
- lostcolony 5y agoRight; breaking it up doesn't necessarily make it more modular, it just necessarily spreads it around. This is -a bad thing-, with no other context. The hope is that it modularizes the code enough to enable better understanding/reuse/extension (thus being a necessary evil).
- josephg 5y agoRight. The problem I've seen way too much is modularizing code too early in its lifecycle. This mistake seems to happen a lot by smart programmers who are inexperienced. The instinct seems to be that they want hinges in their code, so their code can adapt and be reusable between projects. But they don't actually know where the hinges should go, because they don't need them yet. So they just put hinges all over the place - even where hinges aren't useful. If the metaphor is confusing, I'm talking about things like making an interface around a class, when there's only one implementor of that interface anyway. Or breaking a complex function into small, "reusable" pieces spread over multiple files - except where those small pieces are only ever used by that one call stack anyway. (And where they aren't that semantically self contained.) The result is harder to follow code with no actual benefit. And the resulting code is almost always bigger and more complex, and thus harder to work with. Usually code thats the easiest to refactor is code thats the easiest to understand. That means, small, dense, correct code, with a simple test suite. If you write code knowing that you can (and will refactor) later anyway, the result is almost always better software. You will come up with a better design after you know more about your problem domain. Plan for that, and set yourself up to take advantage of that knowledge later.
- neutronicus 5y agoHacking code into pieces does give one the opportunity to name the pieces, though Mixed blessing, that
- ilyash 5y ago> name the pieces Solved without splitting into functions. https://ilya-sher.org/2019/10/21/section-syntax-next-generation-shell/ https://ilya-sher.org/2019/10/21/section-syntax-next-generat...
- ratww 5y agoI completely agree. Another similar issue that I see a lot in both Java and C++ codebases is "premature wrapping" of foreign APIs. Basically when building a program that has to consume a certain API that is somewhat incompatible, every single concept of this API is wrapped in a separate class before any planning, to the point each one-line procedure call turns into a 20 line class. Of course, after the wrapper is written, the program still needs higher lever abstractions that use those wrappers. But since zero planning went into the design, now you need exactly the same call order as before, however instead of an ugly (but simple) procedure call, you have a class wrapping it, and to understand a simple workflow you have to go trough at least two layers of classes.
- adverbly 5y agoUgh same. Very common that I get slightly irritated by folks who blindly wrap something with no real reason other than "somebody else wrapped something similar so I'll wrap this for consistancy". Too many juniors thinking that they need more files/PR due to impostor syndrome...
- ratww 5y agoHaving worked in games, my pet peeve is the cottage-industry of amateur game engines and Youtube game-engine series that are pretty much just that: wrappers around OpenGL, SDL, Entt, Imgui and a multitude of other libraries. Most of those never really produce a game, since the authors know how to wrap the libraries, but the engines don't have enough substance to help making a real game. A notable exception however is Casey Muratori (of Handmade Hero), who actually skipped the wrapping and went for a more direct code. Interestingly he has a nice inversion of control architecture.
- systemvoltage 5y agoYou’re essentially arguing about Abstraction which has its pros and cons. Leaning on one of those sides while ignoring the other is a trap for inexperienced players.
- felipemnoa 5y ago>>In Java it would be a nest of SortComparator interfaces and SortAlgorithm implementors, which would act to hide the algorithm itself. Java developer here, no such thing. I guess it varies based on who is doing the coding. Although, I did start out as a C developer. I would only write code like that if the use-case called for it. Otherwise, no. Writing code is more of an art form, some times you may need to do crazy stuff like that, but a lot of times not. KISS
- n0w 5y agoPersonally, I don't think it has anything to do with being embarrassed about dense logic. I think it's about a love of abstractions. Many developers get trapped trying to recognize patterns and come up with perfect mental models for whatever problem they're trying to solve when the straight forward dense function is probably the simpler and more maintainable solution. I often fall for this trap myself and am constantly trying to be wary of it.
- userbinator 5y agoI think it's a combination of effort and culture that leads to such differences in style; in C, creating objects and functions and overriding them etc. takes far more effort than it does in Java (where IDEs can also generate tons of code automatically), so programmers naturally think more about whether the additional effort expended is worth it. Asm is an even more extreme case in the C direction --- every additional machine instruction is explicitly written, and so is dispensed with if not absolutely necessary. That said, I've also seen "object-oriented obfuscation" in C, so some people seem to just love complexity and writing tons of code to do a simple task, or were taught "abstraction is great, use as much of it as you can" and never thought about when to stop. Overabstraction usually increases macro-complexity while decreasing micro-complexity; a function with a single line of code is "simpler" in that its immediate purpose may become obvious, but having to mentally stack from its callers means that the big picture is harder to comprehend. At the extreme high end of density are languages like the APL family, where the density is so high that the "big picture" becomes a slightly smaller one, and Arthur Whitney has been famously quoted as hating scrolling; but at that density, you can no longer "skim" large portions of code --- instead, each individual character needs to be read and pondered carefully, because each one says a lot.
- NovaX 5y ago> In Java it would be a nest of SortComparator interfaces and SortAlgorithm implementors, which would act to hide the algorithm itself. That is odd because when I look at the Java style, DualPivotQuicksort [1], it seems that the language authors did not do that. This is so very strange! Their methods are long, complex, and highly documented. Maybe they must be really incompetent Java programmers? I mean, they did put this obtuse abstraction by hiding it in Arrays. That's super crazy, just look at this monstrosity!!! public static void sort(int[] a) { DualPivotQuicksort.sort(a, 0, 0, a.length); } Maybe you need to have an intervention with them? Somehow, in some crazy world, even Java programmers are capable of writing good and efficient code. Its like bad developers might do an awful in job in whatever language they used? Can't be true... [1] https://github.com/openjdk/jdk/blob/master/src/java.base/share/classes/java/util/DualPivotQuicksort.java https://github.com/openjdk/jdk/blob/master/src/java.base/sha...
- josephg 5y agoThe "enterprise" programming culture which has emerged around Java doesn't impinge on all java code. But it is still a real thing. The fact that openjdk authors can rise above it and write clean, reusable Java code is obviously good. The fact that there is something that needs to be risen above is unfortunate. I think the same about Javascript, though the specifics are different. I've been writing JS for years, but I've been moving away from it lately because increasingly I feel like an odd duck in the JS world. Most javascript programmers have much less experience (in any language) than I do. When I mention I write a lot of javascript professionally, people assume I'm an fresh faced bootcamp grad. Its sometimes hard to find high quality libraries on npm because the average quality there is reasonably low. Eg good luck finding a password generator which doesn't use Math.random(). Or finding an email parsing library which preserves the order of email headers. (This has semantic content!) Does there exist high quality java + javascript code? Sure. But even macdonalds makes good food sometimes. That isn't enough to make me a regular customer. Sometimes the right call is to fight for the ecosystem you're a part of and help it improve. I've done a lot of that. But you don't have to fight for high quality software if you just go where the high quality software is being made. Its easier to switch languages than change a culture. ... I'm being a bit sloppy and judgemental here. Maybe it would be better to say, each ecosystem has a set of values. Javascript values programming velocity, accessibility to new programmers and simplicity. Java has a different list. Insomuch as you're living inside an ecosystem, you don't get to simply ignore and dismiss those influences when you don't like them. It sucks writing Go if you hate gofmt. It sucks writing rust if you don't even want the borrow checker. And it sucks writing Java if you hate dealing with AbstractIteratorFactoryImpl. Even if there's some redeeming code in openjdk.