5 ms·
The real travesty is that you have to have an account to use the headset.
by torgian 5y ago
The real travesty is that you have to have an account to use the headset.
- Causality1 5y agoYes, and nearly everyone called it the moment Facebook bought Oculus. That any journalists at the time actually gave credence to Facebook's claims Oculus would remain independent is incredibly shameful. As for me, my Rift sits unused in a box. The Oculus desktop software may be the worst piece of shit I've ever used and I can't lay eyes on it without wishing ill upon its developers.
- FreakyT 5y agoThe OG Rift is still pretty great -- unlike the newer products, it doesn't require a Facebook account, and you can use it with SteamVR if you want and not really even bother with the Oculus software.
- mattnewton 5y agoFor now, that is: I was warned that it will be forced on me at a later date during setup. My next headset will probably be an index as a result. I had gotten the original oculus because I was afraid of missing out on oculus exclusives, but I would only really miss super hot. (I also don’t understand how they shipped the new oculus without the eye spacing adjuster; my partner and I have different settings for it and get dizzy using the wrong one)
- codesnik 5y agonew oculus = oculus quest 2? it has an adjuster, though with just three fixed settings. Or which one?
- Scottopherson 5y agoOculus Rift 2, most likely. It was the newest hardware before Quest 2 and it has no physical hardware for eye adjustments.
- MayeulC 5y agoSuper Hot VR is also on Steam, FWIW.
- mattnewton 5y agoIt was an oculus exclusive at launch IIRC, glad to hear it isn't now though. https://www.mcvuk.com/business-news/superhot-vr-is-an-oculus-exclusive-for-now/ https://www.mcvuk.com/business-news/superhot-vr-is-an-oculus...
- ynx 5y agoThis is a horrible, rude, and insanely demeaning take. Formerly one of those developers, finally got fed up with the beast and left. I continue to do VR dev. 1. The internals were actually some of the most robust software I've ever seen. 2. People who worked on it originally were some of the best devs I've ever seen across multiple companies 3. They uniformly got burnt out by incredible harassment from people who hated facebook transferring their hate to people who cared about games or VR - or, ironically, wanted to transition away from the facebook teams...because facebook. 4. Don't ascribe to developers what was clearly forced commandments from deeply flawed leadership decisions. Those people doing the forcing in #4 are the first in line for blame. Not the developers. Maybe a little sprinkling of people similar to you.
- geocar 5y agoYou sell ads. That's where your money comes from. Even if your internals were indeed "some of the most robust software" ever, your users didn't see the internals, they just saw the ads. Even if you were (are) one of the "best devs" ever, you know the software equivalent of Michelangelo cannot be appreciated by anyone except another really good programmer, and there aren't that many of those, and they certainly aren't your users. Your users saw ads. You cannot work for Facebook and enjoy that sweet sweet Facebook money, without having to accept, that everyone else you meet, will treat you like you sell ads, because that's what you do. If you don't want to sell ads? Quit.
- oauea 5y agoShouldn't have locked it behind a Facebook login then, eh? It could be the best thing since sliced bread, but it belongs on a trash heap as long as it requires a facebook login.
- mcv 5y agoYeah, but that was an executive decision, not a developer decision. It's absolutely the reason I'm never going to buy an Oculus, but it's a bit unfair to blame it on developers who had no influence on this decision. (Only a bit unfair, because those developers still choose to work there.)
- AnIdiotOnTheNet 5y agoAs the owner of a second-hand Rift that I've refused to update to avoid any Facebook account requirement, I have to agree. The hardware is pretty good, albeit a bit out of date now, but the Oculus software is garbage. I have to manually use task manager to kill all its processes and the service when I'm done with it or it will constantly wake up, cause 2 of my monitors to momentarily blank while it does something, and prevent my computer from sleeping. On start it always asks me to confirm the storage location, and then complains that it isn't available anyway. The library keeps forgetting that I have Beat Saber and I'm forced to launch it through Steam instead. The only game I actually "purchased" in the Oculus store, Sensor Bounds ($0 tool), is considered to be uninstalled and can't be downloaded due to above mentioned "storage location" issue. Again, I have intentionally avoided updating this since Facebook instituted the account requirement so it might be better now.
- encryptluks2 5y agoMaybe... Although, if people didn't buy them then it wouldn't be a travesty.
- IshKebab 5y agoThey don't really have any competitors in the market space Quest targets though.