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I've put in probably over a thousand hours on it, and have played it over the years as new releases come out. I've gotten to the point where I usually hit FPS
by minsc__and__boo 5y ago
I've put in probably over a thousand hours on it, and have played it over the years as new releases come out. I've gotten to the point where I usually hit FPS death (too large a fortress that it overloads the CPU) even on the harder starts and with dfhack to help.
The draw for me was the steep learning curve that rewards you with logical complexity when you finally understand it. The lore that your fortress generates, as well as the random stories, is just icing on the cake. It's definitely not for everyone though since the UI requires additional programs like DF Therapist and DF Hack to be manageable still.
- outworlder 5y agoFor me, the reason I have stopped playing is that I have issues managing migrants. There are just too many dwarves to care for. Even DF Therapist doesn't (or didn't?) really help micromanaging jobs. It becomes tedious quickly. I remember seeing something about auto-allocating jobs, but it didn't work for me.
- praptak 5y agoMost hardcore players set limits on the number of dwarves. This helps both with the micromanagement and with FPS.
- curtainsforus 5y agoThat's why many players had methods for 'taking care of' migrants