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There are good reasons to reach for macro libraries. They're rare, but they're out there. I make heavy use of boost::preprocessor in a C project and it was fund
by gsmecher 5y ago
There are good reasons to reach for macro libraries. They're rare, but they're out there. I make heavy use of boost::preprocessor in a C project and it was fundamentally enabling. I have occasionally cursed at it but never regretted it.
It is basically impossible to provide a "kind" development environment using deep macro trickery. The error messages you get from this kind of library are a major handicap. This failing is intrinsic to the landscape and not something you can really fix.
Historically, macro processors in major compilers were inconsistent, limited, and arbitrary, making heavy macro use frustrating, limited, non-portable. I think this is mostly historical now.
IMO people should prefer boost::preprocessor for purposes like this (even in pure C), since it is battle-tested and more polished than "little" metaprogramming libraries will likely ever be. (This is advice to possible users, and not a knock on the author. Props for exploring the space and building something useful.)
- Hirrolot 5y ago> IMO people should prefer boost::preprocessor for purposes like this (even in pure C), since it is battle-tested and more polished than "little" metaprogramming libraries will likely ever be. In fact, I used to program in boost::preprocessor before, trying to implement ADTs [1]. At the end of the game, I just realised I didn't have enough patience and whatever else to continue using it. I could accidentally see that some macro got blocked and then debugging it for a half of a day to eventually come up with ugly workarounds. Then I made Metalang99. It has many neat features but really the very motivation for it was to get rid of macro recursion blocking. For example, if you call FOO, then FOO calls BAR, BAR calls JAR, and JAR calls FOO, everything should work as expected. This was a complete nightmare with boost::preprocessor. So in conclusion, I agree that boost::preprocessor is more polished and can work on ancient compilers too. However, since nowadays the situation with preprocessors is better, I would endeavour to use more modern tools which offer greater convenience and flexibility. [1]: https://github.com/Hirrolot/poica https://github.com/Hirrolot/poica
- gsmecher 5y agoYou're absolutely correct, boost::preprocessor has an obligation towards backwards compatibility that independent efforts do not. This obligation is a double-edged sword: when I pick a library, I want it to be modern; 5 years later, I shouldn't be forced to refactor my code to match a library update. There's a good parallel here with boost::python vs. pybind11; there's always room for more and newer entrants, but most of them will not overcome the first-mover advantage. On the boost front, I should have noted the difference between VMD [1] and boost::preprocessor [2]. I think VMD [1] trades some backwards compatibility for coherence and consistency and is a better starting point for new code. [1]: https://www.boost.org/doc/libs/1_70_0/libs/vmd/doc/html/index.html https://www.boost.org/doc/libs/1_70_0/libs/vmd/doc/html/inde... [2]: https://www.boost.org/doc/libs/1_76_0/libs/preprocessor/doc/index.html https://www.boost.org/doc/libs/1_76_0/libs/preprocessor/doc/...
- nicoburns 5y agoIf you need these kinds of advanced metaprogramming capabilities then I feel like that's a sign that maybe plain C isn't suitable for your project and you'd better off switching to Zig, Rust, D or C++. These all provide powerful compile-time execution capabilities and the ability to expose C interfaces.
- Hirrolot 5y agoOnly if you can switch to something like Zig, Rust, etc. But a tremendous amount of code bases are already written in plain C. Using preprocessor metaprogramming allows you to invoke macros right in the same files in which you write ordinary C code, without the need for integration with other languages.
- nicoburns 5y ago> Using preprocessor metaprogramming allows you to invoke macros right in the same files in which you write ordinary C code C++ effectively lets you do this too. And Zig will let you import and compile C files seamlessly. I suppose you have to switch compilers, but that's not so different to adding the additional pre-processor compiler.
- Hirrolot 5y agoC++ can, fair. Still there is a huge amount of developers sticking to plain C, even if they can use C++ (FFmpeg, VLC, Linux, etc.), why do they do that? I think an answer to this question would be pretty much the answer for the initial question. There might be cultural, historical, and other reasons for it. The thing with Zig is that, if I understand it correctly, Zig can't be interleaved with other C code in the same file, which forces you to separate things, loosing convenience. On the other hand, to use Datatype99, you can just #include <datatype99.h> and you're ready to go.
- gsmecher 5y agoTo date, C's most proximate (management-friendly, technically similar, programmer-skill-adjacent) competition has been c++. (I'm trying to lay the groundwork for the next statement: I'm not claiming this is good, and excited to see Rust and friends as serious contenders. Stay with me.) Even in c++20, there are things you can do with macros you can't do in the language. This may change when reflection lands in c++2x, but I won't be able to use it for years and widespread adoption won't be possible for another decade.
- ska 5y ago> It is basically impossible to provide a "kind" development environment using deep macro trickery. Unless it's in a language actually designed for meta-programming. Obviously if you are already in a C project this might not be practical, but if you need a lot of it you may just be using the wrong tool for the job.
- gsmecher 5y agoI was specifically commenting on cpp-style macros. Apologies if this was unclear.