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Civilization. Nothing taught me more history, hands down. Bunch of leaders to read about, bunch of civs, techs, cities, wonders.
by lordnacho 5y ago
Civilization. Nothing taught me more history, hands down.
Bunch of leaders to read about, bunch of civs, techs, cities, wonders.
- lr4444lr 5y agoNot to mention the tradeoffs of different government types.
- hereforphone 5y agoA lot of the differences between _____ types in this game were based on the opinions of the authors.
- ethbr0 5y agoThe difference between zero and history-with-bias is more important than the difference to neutral-bias, which a kid probably wouldn't be equipped to unpack the nuance of anyway.
- Cd00d 5y agoI once tried to make a socialist paradise in SimCity, but the game moved all my town's people out due to high taxes.
- memco 5y agoThere was recently a story here about sim city that discussed some of these limitations: https://news.ycombinator.com/item?id=27593081 https://news.ycombinator.com/item?id=27593081. If you search for sim city on HN you’ll find several more. In addition to emergent functionality that we don’t foresee when we create a program there’s this other side of impossible functionality that we also embed in the design that we sometimes don’t realize.
- hereforphone 5y agoAre there any real-life approximations of this situation?
- jerf 5y agoHonestly, just the idea that there are tradeoffs is a lesson worth teaching. That's a lesson plenty of people haven't learned.
- thaumasiotes 5y agoIn Civilization, implementing Democracy reduces governmental corruption in all cities by 100%. It will more than double your GDP unless you were already a Republic. It is not possible to be competitive in research production unless you are a Republic or a Democracy, which is an interesting interpretation of classical history.