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The problem with this view is that the outside world has such an immensely vast amount of data to it that the problem becomes uncomputable. It took ~3 billion
by lumost 5y ago
The problem with this view is that the outside world has such an immensely vast amount of data to it that the problem becomes uncomputable.
It took ~3 billion years of real evolution to reach Humans. This evolution occurred on a planet scale, including naturally formed barriers which rose and fell, changes to climatic conditions, and even a few stellar events to shake up evolution. There isn't even a compelling reason to think that Humans couldn't have arisen anytime within the last ~300 million years. Implying that the probabilities of intelligent life emerging are low, or that the conditions are poorly understood and rare.
Effectively each attempt to learn an agent which has to interact with the real world runs into these problems. The solution is to make the reward more complex and the simulated environment more realistic - both actions which increase the computational costs of the problem faster than the improvements arrive.
- MathYouF 5y agoWell the failure of multilayer perceptrons to converge into useful models was because of limited compute scale, which eventually was solved with the advent of powerful GPU's and CUDA popularising using their parallel computationa meant for graphics rendering for the linear operations used during back propogation. Maybe the problem isn't that the RL algorithm is wrong, but that it just doesn't work without a 3 billion year, atom resolution, planet scale computer.