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In these examples, are the voxel models being isometrically projected into a low res 2D space? Stylistically that seems kind of strange. I would expect either p
by CyberRabbi 5y ago
In these examples, are the voxel models being isometrically projected into a low res 2D space? Stylistically that seems kind of strange. I would expect either projecting a voxel model into a high res space, or projecting a high poly model into a low res space.
Also there doesn’t seem to be any anti-aliasing applied which would be a bare minimum here. Anyone have a good idea why the webmaster made these choices?
- MattRix 5y agoThe aesthetic is intentionally low-fi. They’re rendered using a retro technique called sprite stacking, where you take 2D image slices and stack them vertically in pseudo-3D space. An explanation is here: https://medium.com/@avsnoopy/beginners-guide-to-sprite-stacking-in-gamemaker-studio-2-and-magica-voxel-part-1-f7a1394569c0 https://medium.com/@avsnoopy/beginners-guide-to-sprite-stack...
- xsmasher 5y agoThe examples in your link look much better than anything on the SpriteStack page; probably because they are rendered at a higher resolution, as the parent poster suggested.
- xsmasher 5y agoIt looks like the examples are rendered very, very small and enlarged for display. Here's the rabbit; it is only 25x23 pixels. https://spritestack.io/apng/default/889?v=15698873450001 https://spritestack.io/apng/default/889?v=15698873450001 They would look much better if the same model was rendered at a higher 2d resolution.
- rezoner 5y agoI am not using spritestacking as a mean to render things since a long time. It's intentionally sharp, low res and non antialiased because that's the style I like in games. Please check media on my twitter to get a notion of how it really looks like right now https://twitter.com/rezoner/media https://twitter.com/rezoner/media