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That would be great IF the current hardware could handle the games. It can't - even indie games mostly can't sustain 30fps and rely heavily on resolution scalin
by izacus 5y ago
That would be great IF the current hardware could handle the games. It can't - even indie games mostly can't sustain 30fps and rely heavily on resolution scaling which drives the resolution way underneath the internal screens 720p resolution.
Just try something like Apex Legends and you'll see how it pretty much looks like you're seeing through an oily film. Even the DLCs for the console darling, Breath of the Wild, can't sustain smooth 30fps gameplay.
People didn't expect better hardware to get 4K. People expected better hardware to make their games playable on internal 720p screen.
- vlunkr 5y ago> People didn't expect better hardware to get 4K. let me introduce you /r/nintendo lol. I do see your point. Mid-generation upgrades have been done before and they can work. I still don't think it's necessary. Ultimately developers have to target the old hardware still, so it's not like games will change drastically, and it causes confusion for consumers. That's just my opinion of course.
- sylens 5y agoThis 100%. I find myself not buying that much on Switch these days because it just runs so poorly. To the point where I question why I even have a Switch at all.
- turtlebits 5y agoGames should match the hardware spec, not the other way around. It's 100% on the developers to provide a playable game on known hardware spec. It's just a money grab selling underperforming AAA ports on switch.
- izacus 5y agoIf Nintendo, the manufacturer of the console can't do it well for the console exclusive, then maybe... just maybe... might be that the hardware is at fault? Switch is hardly competitive with modern phone chipsets with its old architecture.
- solarkraft 5y agoNope, the above still applies. That’s a software failure. Of course that’s not an argument against improving Specs, but to do that they’d probably launch a new generation.
- vlunkr 5y agoBringing back my old argument, the appeal of the console for many is striking a balance between portability and power. Yeah, there can be performance issues, but you can play Zelda/Witcher/Dark Souls/DOOM/Skyrim/etc on the go, and you can't get that anywhere else. Certainly things could be improved on the technical side, but the sales numbers indicate that enough people are happy with it.
- everdrive 5y agoI’ve got plenty of original Gameboy games, and they all run at 60 FPS just fine. Developers need to design for the hardware.
- Hamuko 5y agoIt's not just triple-A ports that struggle on the Switch. Xenoblade Chronicles: Definitive Edition, which is a Nintendo Switch exclusive remaster of a Nintendo Wii game published by Nintendo themselves, runs somewhere between 540p and 720p when docked, and between 378p and 540p when playing handheld.
- anoraca 5y agoI'm not sure that Nintendo cares too much about AAA shooter games. I pretty much only play Nintendo titles or small indie games and I have never experienced any framerate issues.
- izacus 5y agoAs I mentioned, Breath of the Wild itself doesn't run well anymore with its DLCs. Why did you drag in "AAA" shooter games? Heck, even slow strategy games like XCOM2 don't run well.
- majewsky 5y ago> Even the DLCs for the console darling, Breath of the Wild, can't sustain smooth 30fps gameplay. It's not even with the DLCs. Korok Forest, as beautiful as it is, is commonly known as "Frame Drop Forest".